Everyone wants a double feature
They wanna be their own damn teacher, and how
All the stars are projectors, yeah
Projectin' our lives down to this planet earth
there's so much great stuff in this game. the writing is great, the cryptozoology theme is fun, the need to manage likes among the different client types, and the upgrade trees are better thought out than normal. by the time i really got the hang of things, i wanted a lot more to do. small things that i would change are; highlight amenity rooms that are ready for upgrades, showing what you are about to replace/destroy when you are hovered over it or taking action, a btter way to see all the customer like date. but these are all very small things. i've seen games with a quarter of the mechanics you have here display their data and such in way much more obtuse ways. good stuff. i would by an extended version of this for sure.
great job. i haven't seen many recent games done this way with older style gameplay done so well and tight. looking forward to seeing more of your ideas come to life.
the unresponsiveness of the button input after landing from a jump is a killer for me. level 7 has a spot where you have to land and jump off of a one block wide platform. this is made infinitely frustrating by this slow response to recognition time. would like to play more but this is too derailing for me right now.
+ more great td play you guys always make
+ the depth of progression and modes is great.
- the kreds thing is a little unnerving, but as long as it's all obtainable through reasonable play then i'm okay with it.
- a fast forward button where you didn't have to hold it would be great.
- i got major slow downs on my quad-core past level 60. please allow for quality setting choices.
Great job. Nice concept and aesthetics.
All the people on here wanting a more action oriented game with alien powers and bazookas are missing the point. Games can be more then just shooting and aggression.