Thanks for the comments so far. I actually updated after reading warmy's comment to version 1.1 where I put in the rollover tooltips. I realized not everyone knows or remembers dice/card combos. I'm a sucker for Yahtzee. :)
The way I have "pixel perfect" hit detection causes it to function incorrectly when you zoom in or change the size. Play it at its native 550x400. Thanks.
Holy jeebus. That game was amazing. I actually got startled when leaving with the third tape. Yikes!
Great puzzles that weren't uber-obscure. Great animation. Very possible dialogue. A good emotional piece.
That's a pretty neat game! May I suggest adding a score of some kind scoring system to the game? I didn't even realize you could jump on the walls and rotate the entire track!
This is not a Beta. Beta = Feature Complete. Are you going to be adding features like enemies, powerups, etc.? If so, this is an Alpha at best. This is just standard game industry nomenclature. We used it Namco, Sony and even LeapFrog.
@Pankakes: It DOES matter that it was stolen. Even though the author is not claiming credit for the work, other implications can arise. What if the rankings of this game were so high that it peaked at #1 for the month? Who gets the money? This is just one of many examples.
I think adding the element of adding rows was good, but the player is put at a disadvantage because they were not shown those cards like the cards that appeared at the beginning. Not bad though, an interesting twist on "Memory".
I agree with Muted. The game, though mimics the original game mechanics, is not polished enough.
I like using the mouse for the game action because it requires skill and follows the motion of a slap. The keyboard would just make it a dull "press one button" game. Anyone can press one button.
Deetoria: Gravity is determined by mass, not size. That's why something like a beachball can float while a rock will sink.
Suns ALWAYS have more mass than a planet. Straight from an astrophysicist's mouth.