Rebirth often breaks the game - completly resets progress (everything) granting no tokens, just leaves the game in a fresh state. Sometimes loading a save file also breaks it. I have a saved game file where I've made ~12h progress and had quite the castle, but whenever I load it, it just defaults to level 0 base new game state :(
save/load formation is great, but oh man how I wish for the same with spells (save/load 4-spell preset) and hotkeys for spells (e.g. [1], [2], [3], [4])
The worst part about how much of a grind this game becomes is that you lose a lot of recipes when time travelling. Why would they do that? Do I really need to lose them? The requirements for the gummy bag are already incredibly high. After a while grinding for all those recipes becomes a chore devoid of all fun that this game has been
what's the point of upgrading your heroes, working on your team, getting better gear... if all the enemies immediately scale up and become even more unbeatable?
Sorry about that. The game should be working better now. Please put in a support ticket using the button above the game screen, if it's still causing problems.
Epic game. Reminded me of the old desktop "N" game I played and gritted my teeth on. This really needs badges based on number of levelsets completed, with an impossible badge for 100% completion.
Thank you for making such an awesome game, but most of all - thank you for letting me chose if I want to autopause on lost focus or not. I really appreciate that, as most devs don't give us that choice.
Another interesting concept for a game. This one has proven a bit too difficult for me. Didn't know what to do with the spice, how to board up the door or window (no nails?) or how to make a working potion... Maybe I'm no good at this. ;) Still a nice game with an original idea to it.
I suggest you add a fuzzy ghost location on the radar. Nothing too specific, more like "something's close" and "coast clear" kind of warnings. Like the famous radio from Silent Hill, but can be a light or anything really. Won't spoil the fun, but will make it even more exciting.
Great & unique concept. Meaningful although short. I loved every bit of this little game, from the relaxing and serene music, perfectly fitting the theme, to the changing environment and very concept of "waiting game" implemented in such an original and beautiful way. Great work scriptwelder, though I wish it was longer, at least twice as long.
ATTENTION, CHROME USERS! To (significantly) better your flash performance, do the following: Go to chrome://plugins , Click "details" to unfold plugins info. Under "Adobe Flash Player" you should have two or three files listed. Only one will be something like C:\Windows\system32\Macromed\Flash\ and the others will be Chrome's files. The flash installed in your system directory is the one best optimised for your PC, while the Chrome ones are universal (and less performing). Disable the Chrome ones and leave the system files. Maybe restart your browser. VOILA!
Things have seriously too much HP. That, or weapons are too weak and you do not feel like progressing at all, when you buy a new weapon and go to a new location, because monsters still can take like two dozen hits before they die.
Sorry about that. The game should be working better now. Please put in a support ticket using the button above the game screen, if it's still causing problems.