The development of the final version (which won't be uploaded to Kongregate, as it's going to be a marketing tool for my company) is coming along and got some new features in the last few days. It'll be easier, of course, but my boss wants it to be completable by non-gamers. So the company version features having the player "plug up" some of the holes, as well as being able to respawn at the last checkpoint (getting 3 lives before it does a full reset).
Not bad, but the puzzles are a bit too easy.
There is also a bug where there are invisible blocks on some levels. I think it is related to hitting 'r' to restart a level when the Next Level/Select Level banner is up on the later levels.
Not bad, but the tangram was pretty annoying in that it wanted specific orientation for pieces in order to allow the solution, even though the shapes fit properly.
I had to reload the first time, in order for it to work.
Regardless, I still enjoy these puzzles. Old, unrelated, whatever... They're just puzzles, which is more than I can say for a lot of the crap that is uploaded to the puzzles section.
The development of the final version (which won't be uploaded to Kongregate, as it's going to be a marketing tool for my company) is coming along and got some new features in the last few days. It'll be easier, of course, but my boss wants it to be completable by non-gamers. So the company version features having the player "plug up" some of the holes, as well as being able to respawn at the last checkpoint (getting 3 lives before it does a full reset).