wish you would reward exploration a bit more, like smashing throughs some crates would lead to secret areas, etc. great teaser game :) very well polished
@VaticToxic The Museum is organized, it's just a binary organization instead of a combinatorial organization. It would be nice to be able to toggle between these two styles of sort order.
This is pretty bad game design. Shoving all the controls into a boring set of opening info boxes, then walking around a castle to trigger some unintentional setup to get out of the castle to have any sort of fun... It's such a struggle to not yawn and get to the eventual start of the game.
"It uses a Visual Basic GUI interface to track down the IP address of the treasure lock." Thanks CSI ;) https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DhkDD03yeLnU
@Mattwe77 The archers can't shoot down at the gate from simple battlements without exposing themselves to attack. That is why you have to build machicolations to allow such an attack. This actually fits historical records.
I enjoyed your usage of a real newspaper archive. I found the puzzles to be far too simple for me. The Bible passages as clues and the Portal references are kind of worn out tropes. Good work on the rest!