If the score is essential for the impossible badge, why isn't it shown during the run?
It can be calculated at any point of the game, taking into account current time, gold and amount of kills.
So why isn't it displayed? Is the player supposed to count kills by himself to make sure he gets enough score at the end?
Or is this some sort of a lottery, where you spend hours trying to beat the game on suicide with best score possible and never get to know the result before you finish it?
Please, add score counter for ongoing game. No way it will make the game easier, but it will make the gaming experience better.
A nice game. I rated it 4/5, and it has a potential for 5/5 I think.
It has few issues though:
1)Travelling becomes slow and boring. Allow us to insta-travel between locations if monsters on the path are too weak for us.
2) Throwing away trash items all the time is also boring. Maybe allow us to mark certain items as "trash" and throw them away automatically, or prevent from dropping at all?
I wish I could erase my memory and start playing the game from a scratch, without even knowing anything.
The mountain to climb does not look too high if the only thing you can see is the bottom. And since I know how huge this game is, I am simply scared to start all over.
I added ESCAPE HORROR PRISON EMO TURTLE tags for this game.
ESCAPE - because that is what you should do instead of playing it
HORROR - because that is the feeling this game causes
PRISON - that is where ignorant developers should go
EMO - that is how youfeel after playing it
TURTLE - that is how fast the game runs after half an hour.
Congrats!