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Elite Forces:Defense

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Feb. 22, 2008

Rating: 0

2ThinkTank: but you can check tips/help, if you like to plan. i don`t know what else i can do for make planing easer... any suggestions?

Elite Forces:Defense

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Feb. 22, 2008

Rating: 0

2burnerspooky: this game have different style from DTD and FETD.

Elite Forces:Defense

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Feb. 22, 2008

Rating: 0

2Meowakin: I just have addit credit screen for that. expect it in new version. Towers Descriptions and monster stat came from Burbenog TD. Just was no credits screen at all. In new version `ll be.

Elite Forces:Defense

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Feb. 21, 2008

Rating: 0

What can I do to make it more fun? more levels?

Kermix

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Feb. 21, 2008

Rating: 0

nice puzzle game, very like idea that you can control more then 1 box. and `ll be much better if, for example, player hold shift - animation goes faster.

Elite Forces:Defense

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Feb. 21, 2008

Rating: 0

2burnacid: actualy Guy(Thug) have more lifes then Girl(Tanya). And he got AK-47, that can hit Air. But you can buy new weapon in Forge.

Elite Forces:Defense

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Feb. 21, 2008

Rating: 0

2checkeredshirt: can you try to play without bottom? info about next waves now so imported =( game resize-able, so i can provide you with smaller version, if you like.

Elite Forces:Defense

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Feb. 21, 2008

Rating: 0

I have just updated game, so now Heros got 2 new auto-features - Target-lock, Attack closes target. tnx for suggestions and comments guys.

Elite Forces:Defense

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Feb. 20, 2008

Rating: 0

2Draco18s: I`d like to introduce new system, witch has no similar to others TD games. Every tower unique, and to rise particular param, player should build particular group. Like Energy towers for increasing Max damage. Or Same towers for increasing base damage. Others group for others params.

Elite Forces:Defense

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Feb. 20, 2008

Rating: 0

2Psilo707: tnx,i`ll add target-lock for Hero(towers already got it), and low-health enemy.

The Project

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Feb. 13, 2008

Rating: 0

Nice quest. I think you need to put some animations, like walking enemies, just to show, that progress is going on.

Star Ship

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Feb. 06, 2008

Rating: 0

Tnx for comments, we`ll change it right now!

Protector

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Feb. 04, 2008

Rating: 1

Awesome gfx! and interface.

Rush Hour

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Dec. 05, 2007

Rating: 0

I have removed for now "Time score", And what do you think about Chalenge mode, should I add it?(all levels `ll repeat with limited time and more starts)

Rush Hour

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Dec. 05, 2007

Rating: 0

I have removed for now "Time score", And what do you think about Chalenge mode, should I add it?(all levels `ll repeat with limited time and more starts)

Rush Hour

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Dec. 05, 2007

Rating: 0

what can be done with car from border? maybe some pointer before it for 1-3 secs? Drivers are very real =) they drive like this in my own town =))))))

Elite Forces:Jungle Mission

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Dec. 03, 2007

Rating: 0

Juze And froob, This days Kongregate.com coming more popular, just look how many players here, cheers for them, and they improving stability of this portal. And that is a reason couse some games don`t load properly, just reload page, and it`ll work fine.

Elite Forces:Jungle Mission

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Dec. 02, 2007

Rating: 0

Hylius, I`m not denining what you say - we have tested speed with running and jumping +) it`s all same. Sorry for my 'hot' comment. And I have incresed time for landing, to slower jump_speed, for next version.

Elite Forces:Jungle Mission

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Dec. 02, 2007

Rating: 0

Hylius, and bmanthe2, you didn`t pass even a one level! you didn`t play more then 15 sekends! did you sure, you was playing this game? or that you not same man? BUT, you have lots of 'comments'.

Elite Forces:Jungle Mission

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Dec. 02, 2007

Rating: 0

bmanthe2, Actualy, it`s everywhere was jump on space, and Up(W) for hide(Flashback, hunterHunted, Anotherworld). Even in Unreal(and Q) - you use space for jump((by default). I don`t understand, what troubling you? If it`s not enought 'fun' it`s ok. But what point to write some strange think? just to raise your level on kongregate?

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