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Badim's Comments

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Elite Forces:Conquest

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Jul. 19, 2008

Rating: 0

Weight - is how fat Hero is. more fat - less radius to collide with towers and enemies. I should add page in help for heroes.

Elite Forces:Conquest

Play Elite Forces:Conquest

Jul. 19, 2008

Rating: 0

Illucoran, If i will turn on collisions with buildings, etc, then it will be pretty hard to play =( burnacid, forgive me for beating you in Kongai =) we can always repeat that =) sure, i`ll add now desctiptions to heroes in skirmish. Good point, tnx.

Elite Forces:Conquest

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Jul. 19, 2008

Rating: 0

ihatethiswebsite, couse it was underdevelopment, now it released =).

Garden Raider v0.9

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Jul. 13, 2008

Rating: 0

I mean main menu is empty =) just use any backgorund. There is always some places for bonuses - like time-slow, haste, inviciple, bonus score, etc. Good start anayway!

Garden Raider v0.9

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Jul. 13, 2008

Rating: 0

no main menu, not final game - 0.9, why not finish it before posting? lack of animations and bonuses.

Elite Forces:Afghan

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May. 23, 2008

Rating: 0

2Satrevi: does WASD+Space is far away from each other? Or Arrows+Shift? i don`t get it... what key you was hard to use? tell me, i will fix it.

Joes Farm

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May. 06, 2008

Rating: 0

Hey guys, tnx for suggestion and kind words. About Kongregate Scores - they now changing servers, so no scores for new games in while. sorry for that.

Elite Forces:Defense

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Apr. 14, 2008

Rating: 0

Corellie, MRTN17. tnx mates, i will fix that in this week hope. was working hard on sequel =) if you will have any more suggestion - i gladly will fix that for this game as well for all my futures.

Elite Forces:Defense

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Apr. 02, 2008

Rating: 0

jfabris - try sandbox, if it still hard, then new Survival->sandbox. Defense - enemies go from begining to end, Prison - enemies go from end to begining, Survival - Endless waves of enemies.

Kongai Launch

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Apr. 01, 2008

Rating: 0

All my 5 start belong to it!

Kongai Launch

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Apr. 01, 2008

Rating: 0

Best 1aprill joke ever )

Elite Forces:Defense

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Mar. 29, 2008

Rating: 0

it`s endless more - surviving... who survive more - he gets more scores.

Elite Forces:Defense

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Mar. 26, 2008

Rating: 0

tnx for support, main problem was in painting 61 towers =( but in time all should be better for sure.

Elite Forces:Defense

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Mar. 25, 2008

Rating: 0

=) Just try not one gour and upgrade towers. There is plenty of combos =)

Ultimate Defense

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Mar. 20, 2008

Rating: 0

Icons goes from WoW, Tiles goes from Dofus, no credits about it =( boring feature to rotate towers, beside that it`s nice-shiny game.

Elite Forces:Defense

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Mar. 14, 2008

Rating: 0

2illich: they not completely random, there is formula to calculate what enemy should be.

Elite Forces:Defense

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Mar. 10, 2008

Rating: 0

2burnacid: it was first test for enemyGenerator, now it produce less powerful enemies, i hope =) new map to test =) and new mode for it. PLz tell me what you think, it helps e great. tnx for all comments.

Elite Forces:Defense

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Mar. 09, 2008

Rating: 0

Guys, tnx for comments, I have reduced power of enemies in last map. expect this change in next version.

Elite Forces:Defense

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Mar. 01, 2008

Rating: 0

2burnacid: it`s predictable random, and calculated once in beginning of each maps(i talk about new waves/enemies). But i think, i Should turn this off for sandbox/normal difficult. Still no random during map, you always see next 4-5 waves, and no random with it.

Elite Forces:Defense

Play Elite Forces:Defense

Mar. 01, 2008

Rating: 0

2Dwight_Schrute: pathologist - give you hero more dmg, depened on how much kills he has, evil eye - point over any enemy, your mouse `ll hurt them =)

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