Illucoran, If i will turn on collisions with buildings, etc, then it will be pretty hard to play =(
burnacid, forgive me for beating you in Kongai =) we can always repeat that =)
sure, i`ll add now desctiptions to heroes in skirmish. Good point, tnx.
I mean main menu is empty =) just use any backgorund.
There is always some places for bonuses - like time-slow, haste, inviciple, bonus score, etc.
Good start anayway!
Corellie, MRTN17.
tnx mates, i will fix that in this week hope. was working hard on sequel =) if you will have any more suggestion - i gladly will fix that for this game as well for all my futures.
jfabris - try sandbox,
if it still hard, then
new Survival->sandbox.
Defense - enemies go from begining to end,
Prison - enemies go from end to begining,
Survival - Endless waves of enemies.
2burnacid:
it was first test for enemyGenerator, now it produce less powerful enemies, i hope =) new map to test =) and new mode for it. PLz tell me what you think, it helps e great.
tnx for all comments.
2burnacid:
it`s predictable random,
and calculated once in beginning of each maps(i talk about new waves/enemies).
But i think, i Should turn this off for sandbox/normal difficult.
Still no random during map, you always see next 4-5 waves, and no random with it.