Unfortunately the game is in development. The game will be fully released on Oct 5th. Between now and then however, the game will be undergoing a series of wipes and balances to ensure version 1.0.0 is fun. I thank you for patience, understanding and helping to develop the game.
The ones most players have access to right now are intentionally on the weaker side. There are other, more powerful mercenaries in the game! But you have to find them, and we don't like spoiling things like that :) Also, we'll introduce mercenary-related Ancient Wisdom upgrades in the future that increase their usefulness.
is there any way to fix that if for instance your mages fire a shot as something is dying so it doesnt actually hit the target it doesnt use up their fire ball cus it happens alot then youve gotta wait for the cooldown when it didnt do anything the first time
seems like quest rewards from clearing raids for time time dont activate also the same with every 10 farm levels didnt get ancient artifacts from that quest either
great game compared to the first one although it would be nice to be able to move your buildings after you have bought them especially since at beginning of game you have no idea how many buildings you unlock fast
Yes, that would make sense. Implementing a move feature would take some time and we have a lot of stuff left to do already, as a work-around we'll probably refund the price of a building once you delete it.
Unfortunately the game is in development. The game will be fully released on Oct 5th. Between now and then however, the game will be undergoing a series of wipes and balances to ensure version 1.0.0 is fun. I thank you for patience, understanding and helping to develop the game.