Actually, I think I can take back my earlier comment on how the thrust length is randomized.
It appears as if the length of the thrust is entirely dependent on how fast you were going on the direction of your thrust. That also means if you were to suddenly turn while running, and do that right before you thrust, you won't budge.
IMO, it is still an annoying factor to consider while frantically running from ninjas and slice-'n-weaving through arrows since there's the 20% chance of screwing up your trajectory and thrusting yourself into an arrow or sword.
Asides from that little faulty mechanic it's still a fun game.
I like how the length of your thrust is randomized, and occasionally sends you to your death.
Asides from that, it's a really fun game to get hooked on.
An endless mode would be absolutely fun to play.
With an increasing amount of enemies that range from just regular fighters as entry level, to a blitzkrieg of captial-class ships for anyone that makes it past like 50+ waves.
And random status effects that spawn every few seconds or so in attempt to making the player reconsider his/her strategy for defense.
Random Tip for Amano: Amano's black typhoon is activated by doing the angle (AS or SD), then pressing B2.
The same goes for his trip.
I think this actually applies to all angled buttons.
So I've noticed that whenever I jump to kill, I have a 50% chance of either getting hit by bees, or killing them.
Any idea why it does that instead of allowing you to kick things after a jump?
Little glitch;
There seems to be a problem with the way they start the main mission. Instead of starting it right away, you'd have to go through the 'tutorial' every time you start a game.
Found a way to justify how shane survived...
He probably was just buried alive, and he dug himself out, practically catching up to the rest of the group, then all of a sudden, in very off-scene points of the game, he talks about how he managed to catch up. Which only gave Shane about half a rank-up.
It is not a glitch