Game Tip: don't use time leap in chunks. Why? first using it in chunks, you will wait a long time, 2nd you can gain much more when using it in small amounts and upgrading your stats after each time leap since it uses your current damage as it loops.
For those people wondering why the heck your damage is like bazillion times larger then the exp limit and only get a few levels. That is the control of the game. You set your damage and leave it for a while and you can now ascend :) auto rebirth may not be enough but I think that is okay coz there should be a little interaction with the user somehow. Planning to add something after ascension but I don't know what type of bonuses or things I should add so I'm asking if some of you have suggestions please do as I'm the only one always thinking about things I'm totally dried up with ideas :/
I would like to clear up this misunderstanding about the first game being taken down. I am planning to update the first one depending of course on my time. I know most of the players in the first game already knows this but I will say it once again. I am a solo developer and a student. I am trying to learn the ropes in game making.
Due to persistent public demand I will implement auto rebirth, auto rank up and auto ascension, I am thinking auto rebirth will cost 2 ascension points, auto rank up needs 5 ascension points and auto ascension needs 10 ascension points, these auto skills will be time based starting 10min, 30min, 1 hour respectively meaning you can auto rebirth starting 10mins and in each upgrade the time will lessen, same with auto rank up starts at 30min and auto ascension starts at 1 hour. So I suggest saving those ascension points... give me probably 2 weeks tops to make this happen depending on how many bugs is going to show after the latest update. Those times are temporary and can be adjusted so if you have any suggestions please send me a message.
Honestly the mastery mechanism is quite OP but that's what I liked about it. I am planning to add something in the future possibly skills and so on but those will be available possibly once you get high enough in the game. I have thought about it but I haven't planned how to get there yet. This is my very first try in making games so I really appreciate your feedback :)
how to beat The City? O.o seems so far wtf I'm drooling over it's resource multiplier T_T I can make babayagas but heck circuit & plastic is so hard to gather
It increases the exponent on your income.