I won pretty easily with 2 fire 2 wind 2 earth.
Was kinda tedious to remember which way to go crossroads and annoying to have to redo it over just 1 boost or so.
Was very hard too pick eq in time without ruining your bonuses.
Would be nice with more content, ascension, maybe ability to pause and view eq for a sec maybe.
Challenging enough anyhow. Good job
Thanks for the feedback, good to see someone using the 2/2/2 builds :) Yea the game design borrows concepts from roguelites and prestige systems so what resulted is an upgrade system that's strictly based on how far you can get. I understand it can be frustrating when you make little to no progress though, but you as a player are at least picking up new info and strategy ideas as you go on. Definitely have plans for content if this game ends up being the one chosen for a full game so comments like yours really help.
I dont really get the use of the 1,5m guys. Im assuming the rushing ghouls kill fanatic zealots and I cant see how that is worth the risk when they give thousands of faith. If the fanatic zealots cant defend against ghouls Ill risk them the moment im away for more than 10m since the guards will expire.
Seems better to spam fervents/skeletons on my fanatics than to risk all my faith. Besides the acolytes will get slaughtered too fast for the bonus to get very high.
Didnt try though because my 3 fanatics are giving 20-30k faith.
Hi, it depends on the strategy you are planning to run, with current published units you can go
1. Fanatics-Acolytes-Pastors you will have to check every 10 minutes and place a Guard, it's a very productive strat but has some risk
2. Skeletons-Fanatics, is an expensive strategy but will give you tons more of permanent fait on your click, so no matter if your units die you'll still have enough faith in your click powers.
3. Fanatics-Preacher, will give you a constant flow almost unattended of blood for your fanatics but it is not permanent.
Short term strat:
1. Fanatics-Fervants, it is great to start
2. Full Zombie rush, they boost a lot and will take you up to level 8 with no problems.
Sacrificing Fanatics will be an option in the near future, they'll grant you attractive rewards.
PPl complaining you lose to many points when losing. Understand that the less points you have the easier battles you get. What really matters for your strength is the exp, which you do not lose.
I havent lost in ages. I think exp gains might be too high. What does it matter if costs for upgrades go up if exp gains raise faster?
But nice game, not that there is much control but I enjoy watching the space battles.
Please let us compare ship types without going into battle so we can judge if its worth changing ship type. Also more tooltips, unsure what a lot of the upgrades do exactly.
It could be more clearly stated that gold paint mainly is awarded every 100 tiers... I also thought gold paint gain after first reset was ridicoulus but soon realized you simply have to climb in increments of 100 tiers per run...
If you dont want to micromange abilities just hold zxc and press outside the screen then let go and click the screen again and the game will think they are pressed all the time.
Thanks for the feedback, good to see someone using the 2/2/2 builds :) Yea the game design borrows concepts from roguelites and prestige systems so what resulted is an upgrade system that's strictly based on how far you can get. I understand it can be frustrating when you make little to no progress though, but you as a player are at least picking up new info and strategy ideas as you go on. Definitely have plans for content if this game ends up being the one chosen for a full game so comments like yours really help.