this game is pretty cool but a bit too clicky whenyou get to the endgame i would definitly add buy all upgrades feature and establish multiple flights at once feature oh and also seems weird to me that adding plane doesnt increase the cost ofother upgrades but other upgrades increase the cost of another plane
By the way would be nice if there was a possibility after lets say 50 whole systems conquered to be able to conquer whole system at once and build in whole system at once(probably same after lets say 50 galaxies and 50 superclusters so that one can always feel like his power just grown immesurably since he doesnt botther anymore with mere planets he takes the whole systems at once etc)
about the fix to direct max i hope it comes soon + a way to get planet full of lvl 20 labs to planet full of lvl 25s in less than 10 clicks would benice (something like upgrade max the whole planet would be nice)
sorry for again not being able to write everything in one post, i just found out my kraken isnt showing progress on progress bar (thought time remaining progresses) and it isnt because it just hit the speed breakpoint idk if its game bug or my unity bug just want you to know, and while i ma typing this i realised it woudl be nice if you added commas to the message with how much money we gained offline, sure we can check it on actual money when we click it away but the fact that the message tells us pretty much nothing means it shoudl be either removed or made to make sense at first glance
Thanks so much for your detailed feedback bunkerman22 :) Your suggestions about the kraken is quite interesting and we will take a look at the problem you have noticed. Probably we will have some surprises for you in the next update!
game just got much better with the offline system, the one thing ill point out is that certain fast producing buildings (depends on how many you bought) you have to start production again when you log on even thought you have the agent while its not gamebreaking its certainly anoying, would be pretty nice ifthis wouldget fixed, another nice thing would be if the upgrades wasnt onetime but repetitive with very high cost multipliers (like 1000 or maybe even higher), also adding an upgrade for kraken would be nice for endgame, and also it would be nice to give this game more of self depth while this is purely up to your imagination and playing with numbers when i fought about it that something like adding 1%(or whatever number you think is appropriate) to all your profits for each kraken completed would be a nice twist to the game
sorry for writing so many posts but i simply just keep finding stuff that would really help the game if it was improved. sound is on again if you refresh the game and no progress while game is closed those are 2 really anoying things in the long run
i noticed that when you finish a building to full upgrades it doesnt count for auto max bonus until you refresh the game, btw when i was talking about imbalance of rewards it was of course the shooter battles, overall great game just would be nicer if the things like collect all and auto max came in sooner way too bored of upgrading buildings all the way manually
Do you mean the rewards in shooter or in planet conquer battles? If shooter, then yes I'll have to rebalance the rewards, but if it's a planet conquer battle, then probably there is a bug. I'll look into both of them anyway!
i think what this game needs is changing the ratio hp/money for killing if it stays the same its all about upgrading the damage and that gets pretty inefective really soon but if you did increase the ratio with each enemy then there would be an incentive to even go for enemies that you dont onehit bcause they have better payoff per damage dealt
You're right - I put in a '>1' instead of '>=1'. Will update shortly. Thanks for that!