It seems a lot like the starting position is the most important thing. When I put it on easy I went first and won, when I put it on hard I wasn't so lucky.
I actually enjoyed it a lot! The ideas are fun and well worked, which is tough when there are so many repeats out there. The progression of the game was the weakest part for me. As the area you have to defend gets bigger, the number of pieces you can use to build stays the same. It seemed a little more frustrating instead of challenging. But, great job for a game in 3 weeks. Your games are always very well polished which I appreciate.
Send tentacle when you have about 15 in a cell. Then cut it once it touches to send all 15 at once and take a cell instantly. This is the key to winning fast.
Just random follow up on some comments, feel free to ignore. 1) White Channeler is X/2 and not X as mentioned. 2) Spark is not overpowered as a few have suggested 3) Firewing and Darkwing both affect ONLY the 3 ships adjacent to their square. This probably should be mentioned in the description. Other things say "up to X number" and they mean random allocation not adjacent.
Great job on the updates though! Great game!
Are we going to see a multiplayer option ever? The computer is fun while getting achievements but if we could test our customized strategy against players that would be great!
It doesn't take a rocket scientist to figure out that there is some mechanism beyond simple physics for locating your ball and changing the speed of surrounding red balls to help them hit yours. Fun game, devious physics engine.
Please fix the leader board races for the cars doing dumb things, ex buckingham speedway has a car going backwards the whole time and really messes me up. Others have similar crazy cars.