Also, not sure if I just missed the explanation in the game, but I'm a little confused on what the images mean in the bike select menu. Does it mean that those bikes can do those tricks better? Anyways, really enjoy the game, it's way more responsive than the previous one.
we need to put something in about that, basically each bike frame has a special stunt which if you do that you will get more boost.
I was hoping it'd be something that the players can find out about for themselves, not sure yet really.
Not particularly game-breaking, but in the character select screen, the character's picture at the bottom of the screen is greyed out and has a lock on it even if they're actually unlocked. Another thing I find a little weird is that there are arrows next to the three dots in the character select screen, but they don't do anything and you have to use the big arrows to change the pages. It was just kind of weird looking, not all that confusing.
After clicking on the achievements tab and then on the stats tab, the stats get buried under all of the achievements making it impossible for me to see any of my stats.
Also just wanted to mention how much an improvement the scoring is compared to the first. Finishing with the least amount of passes is a lot more fun than finishing it in the shortest time
On level 3, I score the last hoop, but since the ball timer ran out afterwards, I was penalized 1 shot. I really don't think that's fair, considering that I had scored the basket and was just waiting around for the results screen. You should possibly make it so that when you score the final basket, the ball timer is negated. Still like the game a lot, really enjoyed the first one and I'm enjoying this one as well
In the garage the Wheels label is over where you put the bumpers, and the Bumper label is over where you put the tires. Other than that, I don't really have much to say. The game is a little slow-paced, but it controls well, and I haven't come across any game-breaking glitches.
As are most games that combine minesweeper with an interesting idea, this game is pretty good. I really enjoyed how you changed up the graphics, as I was admittedly getting a little sick of your normal graphics! One thing I found was immediately as I entered the upgrade page, the upgrade description was talking about a monk upgrade, even though I hadn't even purchased the monk yet. It's not a big problem, just bringing it to your attention. Really enjoyed the game, nerdook!
Two things you need to work on. The hit detection is pretty awful. When the goal of the game is to dodge things, I kind of would enjoy if hitting the air around the object wouldn't hurt you. The second thing is the controls. While using the mouse works really well, hovering the mouse over the rocket is incredibly irritating, and hard to do while you're doing the aforementioned dodging things. How about make a button like the spacebar for braking, while using the mouse for everything else. Overall, the game was alright, nothing I haven't seen before, but good attempt. 3/5
Fantastic game, especially for a first time uploader.
The one thing I'd like to see, while it may be tough, is the armor portrayed on your actual avatar. That is one of the things I really enjoy in RPGs, making myself look kind of interesting via the different armor choices. Other than that, I don't really have any issues with the game, aside from the fact that most encounters only last 2 hits. 4/5
From the freaking update section: "- Fixed the bug that gives people a score of 0 seconds. Thanks Nabb for finding it and bringing it to my attention."
Please stop upvoting the idiots who think Nabb was cheating.
Onto this game. Incredibly frantic, almost a little too frantic, but still fun. The fact that there are collectibles lying around makes for a bit of replay value, but to be honest, it's really not enough to bring me back for too long. Controls were a bit touchy, but they weren't terrible. Fun little game, 4/5.
I would really, really enjoy this more if the combinations made more sense. If you would make a new game, where every combination was a logical one, I'd probably give it 5 stars. Until then, it's going to be a 3.
Jesus isn't a word. It's a name.
On topic. I found this game a tad too easy, but I did find it very enjoyable, even though it's...educational. I hope for a sequel with more upgrades and such.
You do realize this is a copyrighted song, right?
Might want to understand copyrights if you want to get higher.
The game, on the other hand was better than some, but worse than most. Platforming was terrible, and the graphics were bad. Also, make stuff happen more. =P
Really, really enjoyable game. I never really get into point 'n clicks, but this seems like the mother of all of 'em. The intro and end movies gave me fond memories of Firefly, and the art during the game was beautiful, as well. Gameplay had some good puzzles, albeit challenging ones, but I really enjoyed the entire thing.
One of my favorite game series on Kongregate. This just adds to the greatness. My favorite part is when they screw with the controls, or something, and you have to figure them out. Now, level editor. GO.
Fix jumping issues, and then we might have an absolutely perfect game here. You know what? add in a level editor, and you'll get my first 6/5. For now, just a four.
To those who rate it low because of framerate, that's not really the game's problem, is it?
we need to put something in about that, basically each bike frame has a special stunt which if you do that you will get more boost. I was hoping it'd be something that the players can find out about for themselves, not sure yet really.