I try to release frequent balance/bugfix updates for my games for the first week or so after release to make sure it's in a fun state, but I usually mostly stop after that. I might add one more round of content, but I gotta get to work on my next game once I feel this one is solid enough to stand on its own.
growth is the base attack increment when you hero get 1 lvlup. we do have a formula to calculate how much attack your hero will get for each level. The higher lv your hero reaches the more attack your hero will get
Yes it does! If the time you were offline is less than 1% of the total adventure time, you won't see the orange area painted in the graph but the timer goes down anyways :)
gold seems to be pretty useless once u get everything to 15 and it autocasts and u just leave it to idle, maybe u can add a use for gold for the late game?
I try to release frequent balance/bugfix updates for my games for the first week or so after release to make sure it's in a fun state, but I usually mostly stop after that. I might add one more round of content, but I gotta get to work on my next game once I feel this one is solid enough to stand on its own.