with this new layout, we no longer get the achievements, nor do we know if it registered out earned achievements or not. good job, developers of kong!
This new layout is one of those things when a mindless corporate yuppie tries to fix what's not broken, so they try to add something ''new'' and ''hip'', and it ends up breaking the whole system down.
ofcourse, if you want to drive more people away, its a perfect strategy!
this is a good game with beautiful visuals, a good premise, smooth jazz music (great music), and a lovable robotic protagonist, but sadly some of those puzzles are a bit too difficult and they need insanely good timing, lightning fast reflexes and a good amount of luck...
good game, but it should have an easier level 10...
@Qydzakq41t and Naud1234: thank you both for your great help in making us to play this game, i really appreciate it!
also this is a very good and fun game...
nice
hello, this is a great game, but i will need 3 more people online so that we can play a proper multiplayer match in this game...
who's in with me?
very pleasant and good game tho, i like it
this is another of stillmerlin's great, emotional and thought-provoking games...
i just love how this game is about a server of a popular game shutting down on a certain day at midnight.
and from a ''forever kingdom'', it becomes an ''empty kingdom'' : no more quests, no more missions, no enemies to beat, no people to love or to talk with...
its just the protagonist, the admin/hero/king, who stands alone, as this world of his is beautiful, yet so very empty.
the emptiness is obvious and it gets eerie at times, but thankfully the sound effects of the (still) living world are giving us a nice level of comfort: it has crickets, rivers, caves, the sound of waterfalls and rain, frogs and little critters in the woods, as you explore an empty kingdom.
and the most important thing to do, is to use your items carefully, so that you can have your chance to an old love, in order to be complete again.
its an absolutely fantastic game, and everyone should play it.
very very good work!
i've first played this game here on kong on 2015.
then, i kept playing it on and off, despite me having won almost all achievements in it.
and on 2018, i've won the final kong-related achievement of the game, the ''eye of the crow'' badge for the multiple challenges in the training room.
after that point onwards, i didnt had any goals left in the game, but i kept leveling up my character and i won every arena battle in an effortless way.
my character is lvl 104 and i've maxed out everything, but i still drop in this little game, every now and then, for i loved how much fun i always had in here.
im also on the new soul game of ''neverseen'', which i love and cherish in a similar way...
thanks for everything, soulgame devs!
keep up the good work!
PS: i wish i could transfer and keep my saved progress from this game to other soulgame games too...
i've scored 3634 points, with a few misclicks and hints, so i did well, all in all.
This is a good game, with beautiful drawings, an interesting story in it, a cool circle at the opposite side of your cursor, which helps to pinpoint the strange differences in each pic, and more importantly, this differences game doesnt have the ''tiny differences'' that are unnoticeable or frustrating, but it has good and challenging enough differences in each level, in a way that makes each level fun, challenging and rewarding in each victory, and it creates a pleasant puzzle-solving atmosphere in general.
good game! i highly recommend it.
this is a very good game, full of many cool upgrades and a frantic run+get action in it...
but what bothers me the most is that for this week, almost every badge is in the "Game completed" category, instead of the typical easy badges for BotD.
what can i say?
thats kinda bad. (and when i say bad, i only mean the harder badges for this week, as you will have to complete all games instead of an easy mission)
this game tho? its good.
@Swaginatorman: dunno man, i think that my comment on anti-idle was funny and cool, but whatever...
as for this game, it was cute.
it finally got an achievement/badge in it too, haha.
i've got here from the greg+heathers april challenge, and i've gotta say:
this game really needs to have a few badges/medals.
its so cool and adorable!
very funny game.
plz greg, badge this game, heather was right to steal your button.
lol!
PS: i've just discovered a secret in the game, while playing:
if you go to ''fishing'', and you then click on the ''house'' button, the interior of your house appears!!1
and in this interior of your ''house'', a stickman version of the player is here, and you can throw it upwards for an extra ''highscore'' and for bonus points.
there you have it! the ''house'' is only visible if you click it while you are in the ''fishing'' game/world.
this is a great game full of delightful many minigames, surprises and epic things to unlock, and i love it!
(my favorite games were the battle arena, the fishing game, and the adventures part...)
its an excellent game, and i hope that they will add a sequel to it.
keep up the good work, tukkun!
this was a clever+quick replacement badge, KONG admins!
and to such a great game...
i love playing ''burn the rope'' every now and then, so it was a delightful change of plans from the usual games+badges...
thanks again.
GREAT game, funny concept, and a great credits song to boot.
i love this game.
-part2-
so yeah, i understood the concept + the really beautiful idea for the game...
as for the whole concept+story itself, its VERY original, and very unique, so i really like it, + i hope that you will do a sequel soon, because i would love to see what happens in the next episode(s) of this game's series!
furthermore, all the characters were very unique+beautiful: from the sexy aisleen, to the beautiful+ good-natured mandy, who asks for nothing from her creator, but to simply ''be drawn, and to not be forgotten'', which made me sad but its true...
because art, just like gone people, needs to be remembered in order to stay ''alive'', otherwise it will disappear forever, and it will fall in oblivion.
all in all, this was a GREAT game, + both your drawings, your main (+ other) characters, your story + the game's coding/setup were PERFECT.
i truly loved this game, + i will remember it fondly for a long time.
keep up the good work!
wow, this was such a beautiful, well-coded and nicely organised game!
it felt like an RPG, it had card-game functions, it had a nice story about how artists progress through time+hard work, (not to mention with alot of practice...), and it also had a beautiful protagonist, the charming Aisleen, who it both beautiful, and brave!
seeing an artist ''attacking'' his/her own creations and destroying them seems kinda harsh and sad for me, yet i fully understand the meaning of your game: that each artist needs to ''defeat'' his older, bad-quality works in order to move on into new things, and in order to create better, more refined and more beautiful art, as he/she goes on to become a better and more perfected artist.
it will be hard, it will take alot of time +practice, but in the end...
all the practice will pay off, and the artist will become the champion of (good) art...
so yeah, i understood the concept and the really beautiful idea for the game...
-continues in part2