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cmikaiti's Comments

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Elements

Play Elements

May. 19, 2017

Rating: 0

Wow, what a trip down memory lane. I had completely forgot the mechanics, but picked it up again quick enough. If anyone is interested in dueling with my fully upped rainbow deck, PM me. Could be fun!

Marbelistic

Play Marbelistic

May. 02, 2013

Rating: 1

How about an adjustable power bar instead of a moving one. Setting up the perfect shot and then not getting the timing right sucks.

no-one has to die.

Play no-one has to die.

Apr. 26, 2013

Rating: 7

Finished it before it had badges. Now I can't get the badge. Went through the last level again to be sure... nothing.

The Escape

Play The Escape

Mar. 21, 2013

Rating: 0

I'd love to see an invert y-axis option.

Amigo Pancho 3: Sheriff Sancho

Play Amigo Pancho 3: Sheriff Sancho

Dec. 10, 2012

Rating: -4

An ad with "play" on it is very low. 1/5

Cargo Bridge 2

Play Cargo Bridge 2

Oct. 01, 2012

Rating: 0

Super tip for space level 13 (elephant and dresser at the top of a slope). You can slow down both items so they don't crash your bridge by stopping your guy on the slope. He will get slowly dragged down onto the bridge, which greatly drops the force. I ended up with $1,300 left from a very simple, straight bridge.

Turbo Golf

Play Turbo Golf

Jul. 28, 2012

Rating: 20

You know what would really make this game great? Erasing our progress again. That was awesome.

Crush the Castle

Play Crush the Castle

Jun. 23, 2012

Rating: 14

Why is there a timer after you throw your last stone (that you can't hit reset to override)? Just let it sit there until you either win or hit reset. The quit/reset menu is useless.

Dibbles: For The Greater Good

Play Dibbles: For The Greater Good

Aug. 12, 2011

Rating: 0

Why isn't there a way to get to the next level using the mouse? Why can't you pause the game and see the level without an obstruction in the center. Could have been a fun game. Bad design ruined it.

Heir

Play Heir

Aug. 20, 2010

Rating: -1

Lots of people saying 'jump shouldn't be up because then vine climb wouldn't be up'. We can have both.... jump should be jump AND climb. Vine jump should be a separate button... that is what makes sense.

Depict1

Play Depict1

Aug. 16, 2010

Rating: 1

Second ending is fun... glad I figured it out myself... you can try all you want by 'continuing' after you finish the first way (starting again at the final level).... you'll figure it out.

Castaway

Play Castaway

May. 28, 2010

Rating: 1

Please fix the dialog. I read MUCH faster than it displays and it makes reading an annoying chore.... first click should show the entire text, next click to advance to the next page. Thanks.

ClueSweeper

Play ClueSweeper

Mar. 18, 2010

Rating: 0

Enjoy the game... I wish the game would automatically handle clues... i.e. change suspect status text to red when they are eliminated, yellow with one correct, green when it's positive.... maybe have them flash when they are "it". The game is about minesweeping, not mindlessly ensuring you don't waste clicks when you don't need to.

Hedgehog Launch

Play Hedgehog Launch

Jul. 11, 2008

Rating: 0

I second the restart button comment....

Hexiom

Play Hexiom

Dec. 07, 2007

Rating: 0

for the random puzzles, finish it until you just have 1 tile left to place, then write down the correct locations. After you finish, you have the option to replay the same *random* level... then you can just place them in the correct locations.... easy.

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