base speed is a joke, game is borderline unplayable at this speed, f2p option way too expensive for someone just starting and at 4 hours it might as well not exist at all. Advice base speed needs boost, x 2 permanent free option should exist, and p2p x2 permanent should stack with f2p option. To sum up no speed boosts shouldn't be laughably bad, f2p get x2, p2p get x 4.
I want to play the game but there's nothing left to do could you add a super tough boss with awesome experience and drops inside the level 8 downstairs portal so we could farm that until you add more levels :3
ahh really sorry I need some time before I add that, will make it to level 15 promise. But I only have week end to program so missing time. Come back in couple of months, will put new characters and new levels
I run cyclops, tokki, fairy and cyclops triple and tokki triple will run out of mp before half of level 8 is explored back when I had 350 mp, now they are both out of mana with like 3rd of the map of 8 explored its pretty rough. I can't imagine even using non fairy characters anymore if you add deeper levels to the cave.
I am trying to balance the game. I put the hp retroactive so doesnt work when gaining level. For the mp I changed the ammount you get. Let me know if you think it need more mana, still trying to find good formula to balance it
I don't know if the new endurance changes will be retroactive or not, but currently if u restart the cyclops with full endurance u can get around 800 hp at level 44
Ok took me all day to do it but here are the results from my max endurance level 1 build: My original cyclops from first playthrough has 344 hp at level 43, my second cyclops at level one had a max endurance of 42 through pots and equipment and now at level 38 he has 712 hp so pretty much double the hp and not even the same level yet.
@oholoko After I maxed the stats on my main 3 I've been farming stat potions once I have around 20 or so of each I'll toss them all on a new character and put on all endurance boosting gear and see how much hp it gets, the current hp/endurance system is a little annoying haha
Sometimes I get a bug when I land on a teleport trap that all my visible squares on the map go back to being unexplored, another bug I noticed in the later floors I'll mug negative money sometimes pretty large amounts I hit this double gold star monster twice for -5k+ money each time and upon death monster didn't give it back
Moving around and attacking is smoother, can we get a keyboard button for interacting with chests, campfires, portals, and stairs? And possibly an auto attack toggle :3
Level 8 boss is too insane for me, everyone was around level 35, had some solid nice tier equipment leveled up decently high, around half of all my stats are maxed out, went into the fight full health and mana, haste potions and magic barriers on everyone and I couldn't bring down a single orb. The two healing orbs combined with mostly misses/blocks and low damage hits pretty much negated all my damage lol
I see we get attribute points on level up now thanks, is there any way we could get retroactive points for our high level characters? Gonna suck to start over from level 1 from level 30+ haha
Been playing hard all week have 3 characters level 30 and I logged in today and all my screens are garbled, it looks like large pixels of the screen are randomly swapped to the wrong locations :'( I hope this is fixable
Enjoying the game but the longer I play the more it feels like my team is stagnant, been playing for 3 hours and found 1 attribute potion, the witch only sells the same two potions last 5 visits speed and mind which I need neither of. Cannot get better equipment without more attributes and the enchanting system is almost impossible to get anything over +5 without losing the item forever. I will say as is 3/5 but I can easily seeing this being a 5/5 game with some updates. Good work Dev hope you stick with the game it definitely has promise. Some advice allow us to either repair broken equipment or spend gold to prevent destruction with enchanting, add at the very least +1 attribute point on level up. Make the witch sell at least 1 or 2 of each attribute potion, and increase the drop rate of attribute potions, and boss fights should always drop something good equipment wise. Was disheartened to kill my first boss and only got exp.
cortesej2 thank for taking the time to write your review. You bring up good points, that other players talked about. I will make some changes, on attribute points when lvl up, shop refill faster and making enchanting easier
ahh really sorry I need some time before I add that, will make it to level 15 promise. But I only have week end to program so missing time. Come back in couple of months, will put new characters and new levels