Okay, there needs to be a warning when you activate loop trap. It is a *SOFT RESET*. This is not explained and I lost so much progress for a crappy loop trap activation. No way to go back either.
I was excited to see this come out after playing the first two. The excitement soon as I got 5 minutes into the game. Having a chosen starting path was a terrible idea. No strategy just buy units, click where I tell you to go, and fight. Not to mention the game is buggy, but the attack odds are city are off. I didn't realize I only had 4 troops left before I attacked a city because I read attack odds as good. The revive system is also messed up since you can spend all your gold on units then get free revives, making vitality useless. Could've done better.
Can you please put in some type of way to see what stats a weapon or piece of equipment will have after it is upgraded. No way to compare stats when I'm looking at a level 1 belt and a level 2 to see which will be better than taking a chance wasting precious gems.
We've heard this a few times and understand the request. One thing to keep in mind is that when you upgrade a weapon the resulting numbers are RANDOM within a set range. So you could end up going from 15DMG to somewhere between 17DMG and 20DMG (as an example). That's why we don't state what the end result will be. Still, we are working on a table you can use to understand the possible outcomes - and that will be shared in the usual community locations like Wiki, Forum, etc. Hope that helps!
bad at the game, don't worry, just buy a devils wand. its the strongest weapon in the game, and since its in the over powered magical weapon department, all you have to do is shoot it at the ground and you are guaranteed 100% damage. Meanwhile, if you want to use a physical weapon, make sure you have your power an angle perfect or else you will miss, and if you do hit, you will still deal less damage then the magical weapons...
That sounds a bit like a complaint. Not sure what the issue is... we are trying to keep all the weapons balanced. We do that by looking at the raw data coming out of the matches. If we see one weapon is beating other weapons (or combos of weapons) in an unfair manner, then we'll make adjustments. For now, we aren't seeing this sort of imbalance issue in the data. Might just be that the visuals and sounds are bigger - hence they give the impression of more damage being dealt? In any case, we'll double check.
great game, but its to similar to League of Legends or other games of the nature, which have better graphics and gameplay. Couple of things that could improve this game.
1. Multiplayer Gaming mode, would make battles more epic. 2. Forget the inventory slots, where you can store 7 of anything, but do it this way, a head armor slot, body armor slot, leg armor, boot slot, and an inventory slot with limited space for the misc, let the money bag that gives 4 gold per second and potions. That way, I wont have to decide wheter to get the stat boosting gear, or the equips. 3. If you destroy an enemy building like the barracks, they shouldnt be able to spawn troops at all, so that when you get that far into the game, you can end it faster.
If the blue runner zombie gets to close, its really hard to get him off, espically since you got to get distance between you two, in order to shoot at him, means you either have to run into crowds, or let him continue to attack you, I end up dying this way about 40% of the time
At first I thought it was a good game, but soon I was wrong. Its a survival game, but it doesnt get any harder as you proceed farther. Their is also nothing to look foward too. And for the fame system grows every month, based on how much you overpass the last month, lets say I pass the month with 10 fame over, the increase for next month will be alot lower than if I pass the month with 500 fame over target. So whats the point of trying to hard.
Secondly, my level 30 student with level 7 weapon that took 600 gold and 10 missions to get there will give away 450 fame or so while a new recruit gives 60 fame.
the students gain classes based on stats. Whichever the highest stat is will be what the person turns into
Male highest strength - Dragoon
Male highest dexterity - Duelist
Male highest magic - Duelist
not sure for the females but I believe it is
Female highest magic - Mirage Caster
Female highest dexterity - Sorceress
Female highest strength - Magilancer
game sucks, no strategy invloved, just buy the urgrade each time, put all the blocks on your tank, then run you tank through the level firing your cannons. and this is nothing like an RTS, 1 upgrade ever level? thats nothing
The wheel is rigged, its almost impossible to get the book, or any good item for that matter, its not at all luck that I get the worst item every time. If their is a book in 1 of the 20 or so spaces I should get it 1 outa 20 times about. but It seems im getting the worst item every time.
Right, added a warning in the latest version!