LoL, this must be new record: got about 10(!) Protectomons in 1(!) run of Hydra (4 fire Thiefs on Ranged Hero, 3 gentleman's dress rings, thiefs maxed for looting), after relying on mages for most of the rest of the time. pretty funny.
nice game overall, some points to discuss as mentioned. what really annoys me is that while playing you wait for things all the time. let it be rare heros (in one game u got them, in the other: no chance), protectomons, artifacts, the end of a turn and so on. something to reduce the waiting a large bit would be auto-wave with 1-10 sec waiting in between, and/or x4 or x10 button
Major balance update coming in next 24 hours. Improves challenge throughout the entire game, fixes a lot of spells, adds 4 difficulty levels, and a bunch of other changes/fixes to hopefully make LOTV as enjoyable as possible! I'll post a comment when it's up, and just refresh to make sure you have version 1.2.0 :)
Real nice game, felt like waiting ages for another birds eye view game. especially nice is the rotation and things. About the game: bit too easy, bit too short. Suggesting 1 sniper 3 assault rifles (which can hold down enemy respawn without ammo), and the one heavy with granade. Needs "hard"-mode ;)
somehow most available flash RPGs are either: repetetive or: conceptless or: with loads of premium shit or: total crap. this one is in the "repetetive"-area :-/
funny, FeeOhNah, wich setup you chose? I myself chose 2 setups. in one of my 1st runs (3 losses overall) i used talented knight, talented archer, other archer, mage. i tried to end it as soon as possible. in my second run, which i wanted to finish without losses, i chose 4 talented's: all except healer. I focused on talented archer and (talented) mage, and left the rest at lv 3. the 4 knights had been quite easy with both setups, but the king took me some time.
is it just me or has anyone else problems finding the last opponent? everything is activated (4 memories gotten and placed), the chamber vibrates, but there is no enemy :-/
have had a look around, didnt see anythin. any ideas?
well, indeed educational, after about 500 clicks lol. like "a cat hast 32 muscles in each ear" ...
i think the dev should start to write a book, if he did b4 he made that "game" he was done half the way at least
Gtyyler Jun. 21, 2011
"I walked over a certain spot. I lost all my health and the screen went black. " <--- same happened to me. no further response. was a final room of a floor
well, as the other sequels its a nice filler for short interruptions of work. it could be released as one, ye. difficulty is not the thing that game wants to offer i think. unfortunally, in this game the more or less funny comments (i had to smile in times) have been dropping to near zero. oh and 15 points for that badge is too much :P
suggestions: make it one game. add some dungeon obstacles, some more confusing texts and it could be fun. :P
nice game indeed. this is the way a flash game should be designed. beauty, some leveling, not too repetetive, not too hard yet not too easy and totally free of charge ;)
great work
writing this comment while doing survival mode without shooting myself or doing any artillery. besides some bugs related to granting achievements this game has some potential that on the other hand hasnt been used. everything but challenge game 6 is too easy, only 5 or 6 enemy types, that hardly differ, no variation in moving, no "skilling" or expierience, only shooting straight,..... well there are lots of things that could be changed for the better, INCLUDING Hot-Keys and key-movement. 3/5
Major balance update coming in next 24 hours. Improves challenge throughout the entire game, fixes a lot of spells, adds 4 difficulty levels, and a bunch of other changes/fixes to hopefully make LOTV as enjoyable as possible! I'll post a comment when it's up, and just refresh to make sure you have version 1.2.0 :)