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Frontier

Play Frontier

Jun. 07, 2011

Rating: 6

oh forgot to mention: its annoying to have soo many attackers travelling normally, esp. the smaller ones that dare to attack the vanguard. another thing extremely annoying is the spread in offense and defense esp. attacking towns

Frontier

Play Frontier

Jun. 07, 2011

Rating: -1

still glitchy and way too slow for a game like this (on older PCs at least). guess its for wasting memory. besides its too easy and too illogical. too bad, as the potential was quite ok. another thing: somehow i gotta figure out where to level up, as i got lots of xp (with achievements) but have no clue where to spend it

The Enchanted Cave

Play The Enchanted Cave

Jun. 05, 2011

Rating: 62

all in all a nice game for the simplicity and time used to create it. did it 3 complete runs (1-100). that said i still have some smaller complaints: 1st: magic is nearly unuseable, esp. battle magic. 2nd mana "regeneration" is too weak for later levels (might be on purpose). 3rd: agility seems to be useless, as u cant beat a golem (6 agi) 3 times (with 75 agi) before he hits u 2nd time. said thing. 4th: damage taken only slightly depends on own armor and resistivity crossing a certain level. HM.

Hack Slash Crawl

Play Hack Slash Crawl

May. 19, 2011

Rating: 2

best thing for getting through it later on imho: charm and ice resist 80-100% (1st helps with bigger amounts of enemies, 2nd helps with chargers a lot). me used cursed golem, skilling was 1-1-1-1/2-2-0-0/1-1-1-1/2-2-0-0 and so on. greets

Hands of War 2

Play Hands of War 2

May. 19, 2011

Rating: 0

well, the only REAL improvement is the hiring of guys. requring a relation change would only cause an extended lunchtime letting you and your hirelings lurk on a lowlevel field of your preferred enemy (kill on sight required), but at least its much easier to achieve last stage of relations compared to hands of w<r 1

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 20, 2011

Rating: 1

forgot: its too easy, and the item system is a bit strange. white<purple, but sometimes its quite different from it. even saw blues exceeding yellows and yellows exceeding purples. HM. As for the souls: boni aint too high, so its nice that there are %-changes by some. still: its not worth the risk imho

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 20, 2011

Rating: 1

how to express it? on 3rd island im doin exactly 629 damage (depending on minion) having 5038(!) mana ... well aint those numbers bit big? besides: even though the artwork is nice, and me personally likes the game idea, its still a bit boring after a short while. might be there could be some fixature to it, and faster combats ;)

Protector IV.V

Play Protector IV.V

Apr. 12, 2011

Rating: 1

u have to upgrade all 5 base skills, then u can follow the damage path.

Protector IV.V

Play Protector IV.V

Apr. 12, 2011

Rating: -2

Hi there, i dont know if anyone else expierience this, but i only have access to 1+3 stores still. im playin that game for several hours now, and only got costal, mountain and forest store additional to the 1st. therefor i finished round 20+ storylines, some multiple times, im not sure what the problem is. greets

Steelcurse

Play Steelcurse

Apr. 01, 2011

Rating: 1

although the game's idea is quite nice, there ARE some flaws ..... 1st: equipment .... would rather like to see equiment with different stats that can be bought directly. it sucks to have to buy 20 gloves until u get a good one and alike. 2nd: combat system: well, magic should normally hit, even a dust dragon. the combat system mainly depends on only 2 of 5 stats: str/dex. rest can be ignored quite well. critical hits later do 20%? more damage? uh!. magical damage is very small compared to physical. why?.... descriptions: noone can read what stats would do, and how the combat system works. on purpose?....... gold: how come i find gold on every stupid and intelligent creature, and not just only in chests, on the ground, or in ppls pockets? strange. ..... oh finally ... would like to have a "fast-end-combat-button" which would make travelling more easy. so far 3-4/5

Rebuild

Play Rebuild

Mar. 10, 2011

Rating: 1

therefor so many complain about harder difficulties: the key- the only key imho - is to expand to at least 2 borders as fast as possible, which means scouting with everything at start besides soldiers, workers and leaders (workers for occupation, soldiers for killing, and leaders for gathering ppl. dont care too much for the % of the zombies that might attack, because they wont do most of the time, as your space rises fast and the borderline rises with it. if they attack ... well thats not nice, but later on you will aquire about 3-5 spaces per turn. if u scouted well enough ahead, it often happens that after aquireing 1 area u can aquire the next without fighting immedeately. after u have 2 borders at the end of the map, and a 3rd in sight, it will become pretty easy. you will notice that. in the middle of the game start some research, but dont care for reorganizing areas, this wont help u much. use the troops for ambush better.

Sierra 7

Play Sierra 7

Feb. 20, 2011

Rating: 1

oh, another may be useful hint for guys with high usual resolution: sink ur resolution till game maxes out the window esp. for sniper and for gun run, may be for pistols too. greets

Sierra 7

Play Sierra 7

Feb. 20, 2011

Rating: 2

several comments on the game: the missions are quite nice, but not enough. the bigger problem here is the hard badge. ive done everythin but "hostile area" with more or less trials, and later found out that the hints in the comments are quite useful. nevertheless: on the area challenge i have 2 probs: leaning out (space) makes points calculation disappear too fast after death, so i still dont know if i would have to face on accuracy or on total kills. on wave 5 at latest after not killing one on 1st trial, it starts to lag so hard, that i wouldnt have a chance to aim at anythin further. relasing space even would take seconds till my guy hides again. any hints here? quality is lowest, music out, its not the computer at all so far ... my max points is 7900 about atm. greets

Path of Honor: Chapter 1

Play Path of Honor: Chapter 1

Jan. 09, 2011

Rating: 9

well, even though i like alike games, this is not really worth a longer view. main reason for it is the annoying battle system, that even is able to make a good computer lag. the reasons for dislike: skill points are not really taking you up or down, besides vit. strengh is requited, but what happens in different ways if you have overweight? didnt observe any effects. the graphics ...well, come on. the dungeons: arkadian crusade is not THAT inventive, but hey, take a look at it, its much more entertaining. the enemies: lol? quests and quest rewards: on RPGs u gotta get your reward from the person who gives the quest .... well there are so many disturbing things :-/ its a game, but max worth 2/5, sorry

Arkandian Crusade

Play Arkandian Crusade

Jan. 07, 2011

Rating: 3

SwantonBom Jan. 07, 2011 is it possible to get 60 armor? i mean i get stuck at 59... i find a ring that will give me protection +2... i equip it instead of my other ring (+7 dmg) but still it stays 59... same goes for pants.....//////////////////////// there is a max plus for everything. see Buffs in inventory. increase by mystery-skill. u likely edge your maximum protection plus

City Siege

Play City Siege

Jan. 04, 2011

Rating: 3

game was quite some fun. too bad it was a bit too easy, and bit slow on my old comp, but still: especially with artillery, heli-R and big tank i liked to play it. nice work!

Project Wasteland 0

Play Project Wasteland 0

Oct. 29, 2010

Rating: -1

*Edit* sorry, cant edit my posts ... ofc. it was: UFO - Enemy Unknown

Project Wasteland 0

Play Project Wasteland 0

Oct. 29, 2010

Rating: 1

reminds me on that strategy game i once saw on armored games OR here, dunno: Bug War or somethin like that: breeded spiders vs breeded scorps ... well, would be nice to transfer bit more than the outlook of it. Some improvements on team-based stuff would be nice, more impact of level and so on and on, but a nice start. i always liked those eagle eye strategy from the time i saw it on UFO unknown 1st. keep it up

Battalion: Nemesis

Play Battalion: Nemesis

Oct. 27, 2010

Rating: 7

nice game, only thing is that hard mode is still too easy ;) btw: like the sequel

Epic Combo!

Play Epic Combo!

Oct. 27, 2010

Rating: 1

well, i think i will leave it on till late in the afternoon, will stop it then. bit stupid that it isnt really hard to achieve several millions

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