i feel like there are several levels where the non-weapon is incredibly powerful, as it's arcing pathway lets you stand on a platform and administer death from above without ever getting hit
in more seriousness, please put a way to turn off the hints that happen after you make a single bad move. it interferes with the joy of figuring stuff out
would it be possible to have a tool that showed you how long it would be until a product was made, including the factor of waiting for the inputs to come in? or at the very least, give the player something to do while waiting for their first apple pie
I do not see the point of having to unlock the production guide tool, when it should just be available from the start so that people don't need to figure out the requirements by trial and error. it leads to frustration regarding the lack of space, and can cause some irritation and annoyance to discover that this tool will do it for you and it was being kept away from your for the first hour or so of the game
the start is incredibly slow; with idle games i generally expect it to start out requiring a lot of attention, while with this one i am waiting way too long to get to the point where I can do much besides put down buildings and then remove them because they are overloading the shop such that it becomes less efficient. i do like that it eventually picks up, but the space limitation is a pain in the butt, such that every time I start making a new refined product (such as sugar or cartons or whatever else there is that has both inputs and outputs that can be sold) I generally find myself selling all so that I can figure out a layout that is feasable without dealing with the existing buildings in the way.