Seems there's a bug with critical chance on loading a saved game. Holding a +10% mace the crit chance shown in char sheet is 5%. When I switch out the mace it shows -5%
Never had equipped items disappear but there is this confusing thing where an inventory combination craft always uses none of your 1st items but two of the 2nd (exploitable with inferno source btw). Resources spawning behind trees are a pain to find, sometimes impossible to see, gives the impression spawning stopped. Finally not a bug but the 'silly walk' of the toon is somewhat irritating, looks like a drunk. At least fix the crafting bug dev, this game deserves better than being left in this state.
A tip for the 2-4 levels, look for lines with a single 3 and lock it accordingly to the even or odd target number. This can lead to constraints in lines with two 3s and so on. These levels had me running in circles until I did that.
I was pushing some of the production boxes and one of them stopped working. It has plenty of materials but does nothing, whole production line is running dry now. Don't like the income multiplier that much, I think a production bonus would be better. Nice game otherwise.
Level 14 High Elven Paladin and I don't have a helmet. Couldn't find any, not even a white one. Tried to get one from the merchant by going in and out of Edenburg a few times but no luck. Is there something wrong the drop tables or am I missing sth?
Could be a nice game if it wasn't for the annoyingly silly setup where I have to move the ranger to the back and the
melee guy to front every single battle. Nope.
Steal is a horrible game mechanic, I don't know what I need/miss therefore I'm stealing all the time but this makes the game feel slow as molasses. No points from me.
I figured out why and it will be fixed in the next update, sorry for the inconvenience!