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Elmyr's Comments

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Bristlies Level Pack

Play Bristlies Level Pack

Apr. 17, 2013

Rating: -1

BePlayed isn't false advertising. We are getting played with most of the games they upload.

Captain Black's Treasure Chest

Play Captain Black's Treasure Chest

Apr. 14, 2013

Rating: 0

Not bad. It seemed ridiculously hard until I realized you only had to clear the gems to finish a level.

Jumpris

Play Jumpris

Apr. 14, 2013

Rating: 2

One thing every single game needs and this one doesn't have: mute. It also should have been called Jumptris. As for gameplay, I can't tell you because I need volume in another tab so I can't just mute my speakers and the music is kind of obnoxious.

Oh, My Candy! Levels Pack

Play Oh, My Candy! Levels Pack

Apr. 13, 2013

Rating: 0

Same problems as the original. There's no improvement at all. I still see no point whatsoever in not just having the paw BE the cursor instead of having the paw and cursor being separate elements.

PainTiger

Play PainTiger

Apr. 09, 2013

Rating: 5

I agree with dalewj. Original concept, but I think the biggest problem is that the biggest change is just reversing what you want to hit and what you don't. Hit the bad and avoid the good. Beyond that it's mostly just a standard platformer.

Hands of War 3

Play Hands of War 3

Apr. 05, 2013

Rating: 4

I prefer legibility over style in a font. Writing is a much more effective way to set the mood than using a difficult-to-read font. I would have preferred *shudder* Comic Sans over this font.

Big Bubble Pro

Play Big Bubble Pro

Apr. 05, 2013

Rating: 9

Another vote for great original concept and horrible execution. The click suggestion isn't just nitpicking for a slight improvement, but an absolute necessity. I can't imagine anyone playtesting this without making the same suggestion. It's so obvious that I don't see how the game could have possibly been released without it.

Balls Brothers

Play Balls Brothers

Apr. 05, 2013

Rating: 4

"The time is unlimited but you have only one trial." That's a lie. Time runs out during a trial despite balls still being in motion and the fact that a few more seconds before giving the fail message would have changed the results.

Racing Toys

Play Racing Toys

Apr. 04, 2013

Rating: 2

Some shading on the track would be nice. I'm finding maneuvering strictly based on the yellow dots to be incredibly obnoxious.

Puzzle Monsters

Play Puzzle Monsters

Apr. 03, 2013

Rating: 74

If you think it's too easy because there are too many solutions, you haven't played very many levels.

Bad Ice-Cream 2

Play Bad Ice-Cream 2

Mar. 28, 2013

Rating: 1

I really don't see the appeal. I don't think anyone would have given it a 5/5 if it wasn't Nitrome, but the rating is irrelevant since Nitrome refuses to use the API so none of their games can ever get badges.

Racing Titans

Play Racing Titans

Mar. 26, 2013

Rating: 1

Wow, the worst controls in the history of racing games. How can someone develop and upload a game apparently without ever playing it once? That's actually an impressive accomplishment when you think about it.

One does not simply walk out of here

Play One does not simply walk out of here

Mar. 26, 2013

Rating: 0

WTF is the deal with Kong lately? This is the second game I've seen in a week with description and instructions in English and the game itself in another language. How the hell can they possibly think that makes even a little bit of sense? Put the god damn description in the same language as the game so we know not to waste our time with it. JFC.

Zombie in the Big City

Play Zombie in the Big City

Mar. 26, 2013

Rating: 2

e and space? Seriously, wtf? If you're going to give us completely random keys for controls, let us customize them to something to something with the teeniest tiniest shred of logic.

Run Run Ran

Play Run Run Ran

Mar. 25, 2013

Rating: 3

It's not bad, but like wattro said it should be more fluid. The fact that you have three lanes only (possibly more later, I haven't played long) makes the game feel clunky, as does the fact that you can't change direction in midair. The upgrades also don't feel incredibly satisfying. I'd like one to improve your jumping in some way, so you can clear two obstacles either with longer jumps or double jumps.

Crate Crash 2

Play Crate Crash 2

Mar. 25, 2013

Rating: 0

Pointless without some sort of limitation on both kinds of clicks, bonuses for a certain number of clicks, or at least showing a breakdown of the score for each level. There's really no incentive to not just click repeatedly just to get them off the screen. A lot of the cogs can't be done without repeated clicking. Get a perfect shot into the cog on these and it jams without clicking repeatedly. You also shouldn't be able just to launch the crates straight up off the top of the screen when they'd obviously drop straight back down if they didn't immediately disappear.

Asterism

Play Asterism

Mar. 24, 2013

Rating: 2

Not bad, but I'd hugely prefer mouse aiming.

Hi-Tec

Play Hi-Tec

Mar. 24, 2013

Rating: 3

wtf...just wtf.

catapult cool

Play catapult cool

Mar. 24, 2013

Rating: 1

Uhh, is it supposed to be the same level over and over again?

Super Duck Punch!

Play Super Duck Punch!

Mar. 23, 2013

Rating: -1

Jesus, hungry hungry hippos.

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