One thing every single game needs and this one doesn't have: mute. It also should have been called Jumptris. As for gameplay, I can't tell you because I need volume in another tab so I can't just mute my speakers and the music is kind of obnoxious.
Same problems as the original. There's no improvement at all. I still see no point whatsoever in not just having the paw BE the cursor instead of having the paw and cursor being separate elements.
I agree with dalewj. Original concept, but I think the biggest problem is that the biggest change is just reversing what you want to hit and what you don't. Hit the bad and avoid the good. Beyond that it's mostly just a standard platformer.
I prefer legibility over style in a font. Writing is a much more effective way to set the mood than using a difficult-to-read font. I would have preferred *shudder* Comic Sans over this font.
Another vote for great original concept and horrible execution. The click suggestion isn't just nitpicking for a slight improvement, but an absolute necessity. I can't imagine anyone playtesting this without making the same suggestion. It's so obvious that I don't see how the game could have possibly been released without it.
"The time is unlimited but you have only one trial." That's a lie. Time runs out during a trial despite balls still being in motion and the fact that a few more seconds before giving the fail message would have changed the results.
I really don't see the appeal. I don't think anyone would have given it a 5/5 if it wasn't Nitrome, but the rating is irrelevant since Nitrome refuses to use the API so none of their games can ever get badges.
Wow, the worst controls in the history of racing games. How can someone develop and upload a game apparently without ever playing it once? That's actually an impressive accomplishment when you think about it.
WTF is the deal with Kong lately? This is the second game I've seen in a week with description and instructions in English and the game itself in another language. How the hell can they possibly think that makes even a little bit of sense? Put the god damn description in the same language as the game so we know not to waste our time with it. JFC.
e and space? Seriously, wtf? If you're going to give us completely random keys for controls, let us customize them to something to something with the teeniest tiniest shred of logic.
It's not bad, but like wattro said it should be more fluid. The fact that you have three lanes only (possibly more later, I haven't played long) makes the game feel clunky, as does the fact that you can't change direction in midair. The upgrades also don't feel incredibly satisfying. I'd like one to improve your jumping in some way, so you can clear two obstacles either with longer jumps or double jumps.
Pointless without some sort of limitation on both kinds of clicks, bonuses for a certain number of clicks, or at least showing a breakdown of the score for each level. There's really no incentive to not just click repeatedly just to get them off the screen. A lot of the cogs can't be done without repeated clicking. Get a perfect shot into the cog on these and it jams without clicking repeatedly. You also shouldn't be able just to launch the crates straight up off the top of the screen when they'd obviously drop straight back down if they didn't immediately disappear.