He poisons a little girl to steal her hairspray, sets the gallery owner on fire to steal his basketball, and then steal money from the panhandler? Why exactly do we want this guy to get his car back?
"Extremely interesting game"?? The interface is better than a lot of jigsaw puzzle games, but seriously? The same puzzle four times with more pieces? The time limit is also ridiculous. Puzzles are supposed to be relaxing, which this is not at all. Time should just be used for high scores or personal records, not a time limit, especially if it's the same time limit for every level, which is how it seemed for the first two levels.
I don't think I've ever seen an inventory window this bad in a game. The tutorial is also extremely overbearing. Let me equip my challenge gear instead of just the mace you're "teaching" me to equip. Nice graphics. Maybe all these MMOs should just be galleries to show us their artwork instead of actually having to play.
yeah there is lol, but lot of people seems to be missing it, i guess it's telling us that the mute button design is a bit vague ^^ thanks for playing btw!
I don't see a mute button either, even with your instructions. Nothing against the music. It's not my thing, but it fits the game well, I'm just trying to listen to something else. Still, it is a great simple game.
I'm not entirely sure about the game play yet and I'm not really in the mood to get into it, but it doesn't matter. You seem to be developing it very actively still and the whole atmosphere of the game made me jump on 5/5 without finishing a level.
Interesting. Frustrating at times, but simple enough to keep me playing. I would have liked to have any references in the last module explained. The only one I recognized was the Piet Mondrian painting. It also needs some indication that you're finished at the end instead of just taking you back to the module selection menu.
WTF. Finish the first level easily in normal. Upgrade power and armor, all I can afford. Can't grind the first level for more upgrades. Get wiped out almost immediately on the second level and can't do anything about it. Am I missing something?
Not bad. It didn't seem like much at first, grew on me a bit, but not completely. I'm not sure why it doesn't quite do it for me. One bug: level 2-5 correctly shows 1 star during the level but shows 3 afterward.
Most of the levels so far have required way too much precision to be much fun. They also take too long, so screwing up on the last piece and having to start over just makes you want to quit.
Player: Michael, Banker: Mike. I love the fact that we can't pick our own name, are given one that's completely generic, AND the banker has the same name. Are they random? If I refresh will it be something entirely different, like Mickey vs. Mick?
While it's almost impossible to come up with an entirely original game, at least add something, anything, to an existing game. This is just a pale imitation of Cover Orange. I'd rather replay the first game in the series than a complete clone without a single twist.
I'm surprised by the complaints. I loved this, but I've always loved simple platformers. It did have a great no text tutorial and a nice steady learning curve until 14, which got frustrating, but there are more frustrating games out there. My biggest complaint so far is level 16 which has no way to turn the red blocks back on besides restarting.
Nice concept and I DID learn some things, but "the instructions listed in-game" were not clear at all. The mechanics were explained, but what you actually have to do to achieve them is entirely trial by error. I still gave it a 4/5 for originality and informational content, but there was way too much guesswork involved.
It feels like it need combos, like when groups of balls combine to form one group, but that would probably make it way too easy and require another adjustment.
yeah there is lol, but lot of people seems to be missing it, i guess it's telling us that the mute button design is a bit vague ^^ thanks for playing btw!