Kornaga seems to have overlooked the trainer at the far left of the platform. You can buy skills from him.
I was level 11 when I went to fight the boss, who turned out to be level 20. So, I went back and killed his guards till I levelled to 19.
I was able to loot some of the mobs but not others, and to loot some of the chests and not others. you can buy keys from one of the vendors in camp. I had no trouble acquiring enough cash and gear.
I hear there was a lot of grinding in vanilla wow, so I guess this is how it was.
We certainly need more episodes.
I've tried two different methods of getting the superman to appear: hold down up, left, and down at the same time 0r hit up, then, left, then down and hold. The superman does not appear. Both methods just mess up th trajectory. I still don't know what the superman is supposed to do.
It says you can mute music in the right click menu. The drop down menu on the right does not have an options button. right clicking in th game doesn't bring up any menu. I won't be playing this game if I can't listen to news channels on Youtube while playing.
Ok, I figured this game out. Place your first launcher where the turtles will land as they fall out of the valves. They will bounce up and hit the buzz saw. Then keep adding stuff as you earn money. The fun doesn't begin till you swing your hammer. Then you're on your way to making turtle soup and selling the shells to mandolin makers.
There's big money in turtle soup.
Ok, so I bought a buzz saw and it just hangs in the air doing nothing. There's a message saying I should hit the wall for a combo and when I do that, there's a message saying I should hit a turtle.
Nice.
Gotta love a war game that has a librarian as the main character! I'll just second all the previous positive comments and add my hope that you are remembering Opera when you test your games. There was some lag during game play. This may be due to the fact that I have recently re-installed Vista (after accidentally deleting my Linux partition) and have forgotten to update Flash.
I love this game. But I am one of these people who don't like the automatic next wave feature. I like to study the board between waves and call the next one when I am ready.
I have enjoyed all the Castaway games and look forward to the next. I found the ending of this a bit disappointing - you just have blank screen with some dialogue. It would have been nice to have a larger, more ornate sigil talking to you as the head sigil Also, I don't understand why the pet doesn't regain health when it rests. All living beings regenerate to a certain extent when they rest.
I'm still finding that enemies occasionally get stuck. This happens with all browsers on my machine - Opera, Iron, Firefox, and Internet Explorer. The last level on Easy with the money pet is impossible to finish. I've tried at least ten times and get a stuck enemy every time. Now, that I think of it, I don't think I've had stuck enemies on Normal.
Love the game! Love the graphics, love the concept. Hate the automatic next wave. I can't stand it when I don't have time to study the map and plan a defence. Also, we need metrics. If I choose the Power Walker option, how much does my guy speed up? How much extra damage does the upgrade do? etc.
This is bs. There's no way a population od 947 needs more than three churches. Mine has 4 churches and 5 monasteries and the game is still whining about not having enough religions. Meanwhile, there's almost no entertainment or health(cause I'm wasting all my resources on religion) but, nobody's threatening to emigrate over that.
Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.
Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.
I agree with previous posters. This game has a lot of potential. I particularly like the graphics. But it slows to a crawl from about turn 20 straight through to 50. That's just tedious.
I'd like to see the ability to sell units you no longer need. Several times I've had to add low level units when I was saving up for the higher level units, just because that particular wave was overwhelming the units I already had. I'd like to be able to sell that unit when the wave is over.
Also, the website has twice lost my saves so I've had to start the game over. This could be a browser issue - I'm using Opera - but Kongregate had a similar problem last summer with Cursed Treasure.
Is there a downloadable version that could be run under Linux?