I've only played like 15 minutes, am into the first dungeon and alredy annoyed with the unnecessary slow combat system. Pick attack, pick which attack, pick an enemy, combat animation, enemy takes damage animation...wait for three enemies to do attack animation and resolve animation...fall asleep while squashing three bugs. Who creates such things? Isn't it obvious that this is no fun at all? Maybe I'll find a "turn off stupid stuff" option in the, well, options...hope so or I am gone. Take this as a constructive feedback please!
New last update +500% on farms: Costs 5Qa, my 200 farms produce 63.3M. So to get my invest back, I'd have to wait 5Qa/63.3M sec = roughly 2.5 years of real time...might be different for e.g. fairy faction though.
Bearcat777, thats true but thats also my biggest problem with the game. When coming back I can easily warp a hundred time, but dont have the patience to do it warp by warp, its just more work than play. but warping ALL energy makes it impossible to advance, and its a waste too. Wish there was a "warp 10x" button or something...
For people asking about gems: It takes 1T gold earned to get your first gem. Each Gem provides a 2% bonus to your overall production and slightly increases your chance to get Faction Coins.
Its a fun game with the bees and all, but needs more work at the basics. For example, after a few minutes its not worth to buy un-upgraded cells, and soon after you only buy fully upgraded layers, so the whole point in having 15 cells with individual upgrades is entirely lost very fast. Plus I oftentimes have no idea what all the numbers and things do, i.e. is it a good decision to conquer more or not? Still dont know what the green number in the upper left is, and how layer+conquer bonus contributes...
zezraz: "hope i can see some fun updates in the future:)" well I wouldnt mind but dev stated "I’m not going to implement new features in this game", see update section. so were waiting on the sequel now :)
MeowRaiding: "I mean if you loose all of your troops, you end up having none after?!" -- yes it works just the same way in real life...with everything: if you lose all, you have none.
I also had what Gywenne said, "My original buildings backtracked when I went away for a bit." Thats especially dull since it takes so many clicks to get them back on track :/
Just a small detail that would make this game so much better: Instead of having to choose the kind of plant in a window in the middle section, just have 3 tiny icons within each (empty) grow pod. That'd be so convenient!
I am about halfway through the game and I am needing soldiers so badly..cannot upgrade outposts or militia anymore. I suppose it is random what survivors you find, but its ruining my game. Overall very addictive game but a lot of balancing issues, like survivors, useless factories, or way too many outpost upgrades not needed.
I cant navigate floors. I tried to get to a lower floor to farm whetstone/keys, clicking from 303 took me to 308 (?), can get up a lil but never down. is this intended, and if so, why??
Game has potential, but as it is I lost interest after less than 10 mins. The middel-mouse-button-leveling up breaks the game, "last" chest is affordable in bunches after few minutes, the item management is way too "micro" especially with the hard-to-compare figures and the digits after decimal points, very hard to see which minion is cost-effective right now even though screen is so big. To sum it up, managing my stuff is way too much work while being pointless :-)
I appreciate the feedback!