Tutorial isn't good enough. Doesn't explain WHY you collect colours, WHY you press the keys, WHY you switch dimensions. The game is SLOW for no obvious reason. And it in ANNOYING when sometimes you click and don't fire... usually when your mouse is exactly on a ball. If it weren't for these things it'd be 5/5, but I'm going to give it a generous 3/5.
Can't wait for flash player 10 to be released and for the author of this game to be pestered by hundreds of people into fixing his version check. The flash version is a NUMBER not a DIGIT.
took me ages to come up with a solution to tube, but now I try to make a less silly more elegant version my main problem is stopping it shooting up so fast ;p
Needs ability to start where you last left off. It seems to already remember the best level you got to, so adding this shouldn't be a problem. People don't want to have to play through the same levels again for no reason.
Pretty addictive. It's like a much simpler version of hexiom connect, but to balance how much easier it is you have to remember which bits are correct.
Pretty. Only complaints are how short the game is and the clunkiness of the dragging system. Why can't I double-click the commands to put them at the end or at some kind of cursor position? Why can't I shift things up?
Game is too easy. Here's a strategy for you:
- Hold down the up arrow. Never let go of it. Never press down.
- Always advance on to the next race when you unlock it (bronze on previous race). For badges, don't try and improve previous results.
- Always upgrade your car when you can.
- MOST IMPORTANTLY: IGNORE THE TRACK. LOOK AT THE LIGHTS. When you go NEAR a set of lights (not between) it goes off and the next set lights up. By ignoring the track layout you can optimise very wel.
- Get bronze (not just finish) on race 10 to unlock the medium badge.