I haven't programmed in a long time but when I looked through it I came across this: Build Moon-StationCost: 5000 Electronic Parts + 5000 Shields + 5000 Drive Parts
If show2 is refering to p2 then all clicking will do is show you the button that you can already see... not sure if that helps, if not then disregard my comment. I'll come back after you fix that and put in a save system rather than rate it right now.
I'm not sure if this has been recommended but since you already have the thing where your wife can collect eggs and give you boosts maybe in Idle Farmer 2 you could also allow her to cook you different dishes if you give her some of your crops and you could figure out different recepies that would have different boosts. Maybe you could put in a sort of clock so that we could see a time and you could then eat a dish for a boost once per day or something like that. Anyways I really enjoy the game, has a lot of that nice Harvest Moon feel, really hope Idle Farmer 2 is even better! xD
It's... meh, the controlls are a bit unresponsive (clicked right like 5 times and the guy still doesn't move T_T), some of the items are kinda useless like the lamps that barely light up anything at all. Also no points for originality as pretty much all these features are in much better games like Utopia. Fact that it is a demo on top of everything else, I can't give it more than a 1/5.
You wanna know the best use for pennies ever? Take about a dozen pennies and stack them up, then wrap some tape around them. Instant Keyboard Weight. Gotta love my penny paperweight when I'm playing a game like this, spread the word and end carpeltunnel. xD In all seriouness though, the game is alright. I'm not really liking how much they limit your fuel though considering the size of the map but at least the fuel is only used when digging, also the resources seem kinda low to me, I feel like either there should be way more on the map or they should be worth like twice as much.
Like the game and the general idea but the lack of content and the rather unbalanced upgrades kinda make it much less fun or interesting after the first hour or two so honestly I would give it a 2.5/5
Couple things I'd like to see worked on. First of all there should be an option to select lower quality or something, you are supposed to get a clean out and price change ever 30 seconds but for me it's more like a minute to a minute and a half because I can't set the quality to low. Secondly the sluice box needs reworked because as you go higher up for worker upgrades you actually get more for the money you spend but the sluice box is a linear upgrade of 1 each time, that causes it to become more unbalanced as you continue to play. Lastly I'd like to see the chance to buy other claims and maybe go to slightly different maps with more gold content in them or something like that.
The artwork is pretty good, the "game" is serviceable but nothing special, the story that you can see to the point of the end of the demo is... I'll say interesting, certainly not anything I would bother to pay for though. 3/5
Astonishing ULTIMATE PICK +7 Power: 57.14b Quality: 1,694.35% My best pick yet! Anyways been playing the game for about two weeks now and the main critisism of it that I really have is that even when you are clicking like mad your active power doesn't really increase very fast, perhaps in your next game you could either make it so you get more points for clicking or the active multiplier could be easier to increase. I've only managed to go up 20 hellstone levels in the last week because of upgrades being so expensive that I have to rely on the power increase from actively clicking and idleing so progress gets pretty slow. I don't mind a grind it out game but if the pace continues to slow up it will be a year before I beat this game.
There is plenty of progress after Hellstone level 70 without an autoclicker. It's just that a lot of people are too impatient to realize that all they have to do is keep the game open so their active and idle power will rise together and you keep getting stronger that way. I doubt the developer intended for this game to be beaten in a matter of days.
Eh, it's a rather simplistic game, I guess the shields to start are a twist on this kind of game but I can't say I particularly like it. It just isn't better than the other games of this genre that I like. 2/5
Just wondering what is the highest quality possible in this game? I just made an amazing 739 mil + power pick at 1152.48% quality, anybody have a pick with higher quality?
Pretty good little idle game, I just kind of wish there was a little more substance to it like maybe picks having a durability stat and eventually they break and you have to make a new one. That would make it a little more important towards end game to actually mine some gems rather than just going for gold all the time and only doing a little gem mining after you've done like 20 blacksmith upgrades.
Indeed, I've looked at the site for CW3, firstly I'm sad that it will probably never be free, and secondly I'm sad that they went back to the old style of the game. I feel this style just has so much more potential for variety, especially if they made the maps bigger and put an editor in it.
I love the game idea just have two major problems. First, we find guns but yet we don't have to find bullets for the guns? Secondly the shooting thing kind of doesn't fit very well with the rest of the game. I mean if you can set your squad to do tasks for you like gathering and looting why not set them to defend automatically? If we could go to 10 I'd probably give it a 7/10 but since we can't I'll go with 3/5
lots of lag when playing, I seriously started a day and by the time it loaded the shop I had 5 or 6 customers in the shop and half the day was gone. Idk if it's because the game/server is new or just all the new graphics make it hard for my computer to play, but it has made a game I really wanted to play... unplayable. Quite disappointing.
it's just you toejam lol Anyways, game is pretty interesting, I'd like to see more units though, the 3 races are fine though I would think elves would be a logical fourth race for this game and each race only having 4 units (and only 3 that are worth a dam most of the time) is a bit low, I'd like to see 6 or 7 units for each race, and maybe hotkeys for selecting warbands in battle like the 1-0 keys? Pretty solid game though xD
Yes, it was suggested and I have noted it, although it isn't implemented yet.