Let me be the first to say that this is quite impressive. The controls are simple and easy to use, and the difficulty ramps quite well. However, the childish graphics detract from the overall gaming experience, I feel. You would be better off putting the gun on an arm in a bunker, rather than a large white sphere which I assume is the shooter's head. It is clear that you put a lot more time into the mechanics than the graphics, but a few minor graphical upgrades and it would vastly improve the quality of the game. 3/5
Zbro, the game maker implements API, which allows Kong to add badges. I imagine the new shootourial thing means a lot of new games subbed to kong, which means more review work for the staff. Which means less time for badges, though ultimately, more games > more badges.
I love tower defense games. And this is one is truly something else. You really outdid yourself NK. The first one was a little bit too easy, the second one was interesting, but this... This is awesome. 5/5
A great concept with sub-par implementation. If you could just give me an idea of what I'm buying, or what my research points get me, that would be great. For instance - Newtonian Missile. The name does not imply that it is gravity based. Or the gun, I would never guess that It shoots 5 missiles. All you need to do is give a quick review of each weapon on the skill screen, and this would be 5/5. Till then, 4/5
The method for the impossible works, but of course, I get it and THEN notice my light is red. T_T
Also, how about making the "New Game" Option start a new game, rather than taking you back to the menu