I don't know why, but there is something immensely statisfying about this game. Maybe it's the skull-bashing, maybe it's the... OK. It's the skull-bashing. But still, well done. 5/5
Also, BlueGnome. Are you freaking serious???
Mutually Assured Destruction is a concept that kept us alive all through the cold war.
Neither the USA or the USSR would initiate aggresion, because doing so would bring about the demise of both nations. THAT's where the name comes from. Not some dodgeball team
I have a good idea, should you ever choose to update the game. Rather than have the EMP usable ONLY at full shields, maybe have the current shield be some sort of range limitation? that way a single hit doesnt screw you over. On the flip side, this is probably extremely difficult to code. Just an idea
i gotta say, you really hit it out of the park on this one. I liked the indestruto precursors quite a bit, conceptually very interesting. and then this came out. I was expecting more of the same, which is in no way a bad thing, and on some level i got it. But the graphics. Oh, the sweet, sweet graphics. This game is awesome, 5/5
I absolutely love this game. It's everything a TD game needs, and then some. My only question - What is the relevance of monster hue?
5/5 without a doubt
My only complaint is the flowers oscillating. Ive found that if they switch targets they seem to stop moving as much and do much more dmg in the same amount of time