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fuzzydeitymatt's Comments

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One Step Back

Play One Step Back

Dec. 06, 2015

Rating: -1

Atrocious controls, atrocious backwards music.

Simple RPG

Play Simple RPG

Nov. 23, 2014

Rating: 2

Good start. In addition to the other things, maybe add a save mechanism and remember that you can't stab or slash with guns! (and sword training wouldn't help either)

CellOut

Play CellOut

Oct. 14, 2013

Rating: 2

Even Roguelikes have healing... or a (slightly) less steep difficulty curve in-game. Otherwise, I like the concept a lot.

Developer response from XFallenMasterX

There is healing, it's only very rare and expensive :P (available in one of the four different shops, so 75 % to encounter a healing potions during a game)

Wizard's Run

Play Wizard's Run

Nov. 03, 2010

Rating: 0

Reminds me of Elemental Master for the Genesis.

Sushi Cat

Play Sushi Cat

Mar. 05, 2010

Rating: 0

Atrocious level design on 13. My kitty's too big to leave the level.

Geo Land: The Dream Traveller

Play Geo Land: The Dream Traveller

Feb. 23, 2010

Rating: 0

You can temporarily abandon quests.

Geo Land: The Dream Traveller

Play Geo Land: The Dream Traveller

Feb. 22, 2010

Rating: 0

Yes, and the battle loop (in the real world) is the first few measures of the battle theme in Chrono Cross.

Geo Land: The Dream Traveller

Play Geo Land: The Dream Traveller

Feb. 22, 2010

Rating: 0

It probably isn't a good idea to steal your battle/victory music from well-known RPGs... =/ .

The Idle RPG

Play The Idle RPG

Feb. 16, 2010

Rating: 4

This is giving me roguelike flashbacks. The one overarching issue I have is "Your fighting a _____"

Balls Over

Play Balls Over

Feb. 08, 2010

Rating: 3

It's like Marble Madness, only shittier.

TCT RPG

Play TCT RPG

Sep. 14, 2009

Rating: -1

Amazing. The enemies seem to go out of balance (too strong) near the end, but I might just need to grind more. Most of the complaints seem to be from people who've never played old SNES RPGs, which this seems to be an homage to. Add more skills and hidden things AND ADD MORE MUSIC, and I would be extremely pleased with this. 5/5, because this surpasses my expectations for a Flash RPG.

Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Aug. 27, 2009

Rating: 0

Is there an in-game plot or challenge, or is it just maxed-out characters kicking ass?

My Territory

Play My Territory

Aug. 26, 2009

Rating: 2

The art is beautiful, and effective. The music could use more diversity (given that there's only one track). All in all, a very good and innovative start to what could potentially be an excellent game. I give it a 4/5 now, but I would have no issues giving a more refined version of it a 5/5.

My Territory

Play My Territory

Aug. 26, 2009

Rating: 0

*The attack system is simple. Damage is self-explanatory. I don't know the exact algorithm at play, but more is better. Reaction is the ability to block/negate an attack. If an enemy has high "reaction," you want to use skills with a high "anti-reaction" to get past their defences. Finally "murderous" refers to critical hits, which do double (ish) damage. A high murderous stat means you crit more often, and there's nothing wrong with that. The catch is that you have to get past your opponent's reaction stat to land the blow in the first place....

My Territory

Play My Territory

Aug. 26, 2009

Rating: -2

Along with the English/dialogue issues and perhaps better explanation of the different stats and attacks*, the only other glaring thing I've noticed is that there's a HUGE grinding section, which should be supplemented by more quests. I was at level 3, and I received a quest to reach level 7. I'm currently at level 5, and other level 5 enemies only give me 1% exp. That seems low, and if level 6 is any worse, I'll be grinding for at least another 12 hours to attain level 7. No good, without at least some plot development or even a reason as to WHY I have to grind up to level 7.

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