It happened in a few fights at the beginning of the game when the hero's turn would come after the enemy's turn. I've changed it now so that it doesn't happen at all.
Yes, 35 and 36 are harder than the rest, but i managed to clear them without full upgrades, i'll make a patch tomorrow for the autofire, thanks for your comments!
should have been more skill based and less click based. Like they said we could use an auto clicker, but maybe you could allow us to just hold the mouse down instead of clicking if you plan to keep that feature?
I'm going to stop playing your game, as a ftp player, i've done everything i can, player/units lv50. you keep introducing new units with no way for ftp players to get, but we have to fight them and my non-legendary units can't keep up to your scale factor. the few legendary units i have, takes a long time to collect pieces to level them. but with no new content, the game is just not as fun. that get 5 likes a day thing was horrible too. and the game crashes, while better, still happen once in a while. good luck to those who keep playing.
i'm confused by the mini-me. does it really only do 1 damage? then i can spend 200 to make it do 2 damage? why would i do that when a machine gun is cheaper and faster with 10 damage.
Hey, the mechanic goes like this. Every enemy takes bonus damage from the player. If you look in main menu at each enemy you'll see a "Player Damage" tab which varies from bluul to bluul. The mini-me does 100% of the player damage. If an enemy says it takes 25 player damage then a mini-me does 25 damage with each hit or 50 damage with the Unity upgrade. The bigger bullets upgrade further increases this damage by 50%. Hope this helps :o
I haven't found a place to add new things on the screen, everything I tried to place was easily missclicked while building. But why do you think it is necessary?
i thought you fixed the bug that soft-locked the game? cause i missed a clue on the middle top and now i can't exit the final area and the auto-save puts me back in the same spot.
It happened in a few fights at the beginning of the game when the hero's turn would come after the enemy's turn. I've changed it now so that it doesn't happen at all.