nice start, i like how asteroids can destroy enemies, but that also makes it so i can't get any money. need to change two things with money. 1) enemies drop money no matter how they are killed. 2) need some sort of auto-collect money or magnet. 3) tool tips on what upgrades do also would help, i assume speed is how fast you move, agility turn speed? not sure what barrels are
I wanted to add that but it wasn't really fun since you got gold but couldn't really spend it on anything so I implemented this system. This system kind of "forces" you to think when you are going to hire your miner to not lose that much gold. It's an idle game with a tiny bit of strategy involved in it.
i think you made the early scaling too hard. i can easily destroy waves 1-19 but the boss on 20 is 10 times as hard and i lose everytime, i know i'm not the best player, but still.
scraps still disappear randomly after micro seconds, also when you win a boss and it seems you keep adding lasers on top and bottom, can the power up that comes after a boss float in the middle so we don't lose it due to those lasers on the top and bottom blocking it?
you should reword the scrap description, it says increase hp for rest of the game, but when you die, you lose your hp max. make the description read you gain max hp until you die would be better. of course making it so you dont lose hp on death would be bestest.
ya i lost my save too, you should just make cloud save. anyway, i don't get why you can't make mouse button activate skill, the fighting screen is separate from the other screens and even if the skill activates when clicking something else, i'm ok with that
Sorry man! There is a cloud saving. For lot of people it works can you try with a different browser?
Btw i'll make the skill fire with the left mouse button too!
was fun until you need more stars to continue. solving the puzzles are easy, it is lining up the materials just right that costs you stars. please remove the star requirement if you want higher rating. thanks
BUG: bash and stomp cause units to walk forward, but when they are still alive after the skill is over, they kind of bounce backwards, making you chase them and sometimes you can't catch them
We know us idle/incremental players :) We hope to add more similar functions in some future updates, that make after-prestiging more bearable ^^