the 3d ranges make it hard to see what the actual range is, specially flight paths, it looks like my towers should hit flying enemies, but then they don't.
What is the highest level you achieved? Each one has a unique design and all of them have something new being incremented step by step, aside from the tutorial that is really basic. I hope none of my thugs are forcing you to play this game! ;)
On the "Select Level" screen you can click on any green pyramid to go straight to that level, thus skipping the whole tutorial at once, including levels you already solved. You can select it from the main menu or clicking on the pyramid on top-right of the screen while in-game.
movement to slow and no instructions on what to do. found some objects but can't interact with them. maybe add a better tutorial. but really with that slow movement, i probably wont be back.
would be nice to be able to mute sound before tutorial, also i don't feel like scrolling all over the place, you mentioned zooming, maybe we can zoom out all the way to stop the scrolling
finally figured out those icons next to the players can be dragged onto the players, however they can only be dragged onto players that have grey area on stars
use the mouse to wire up the machines, well i see the wires but no spot to hook them too. i don't feel like clicking all over the screen, i assumed it was the film players, but guess i wont play your game.
Sorry you coudln't find the connectors. I did have more videos explaining things in the demo of the game, but people got a bit annoyed with them so a pared it down a bit. Maybe I need some arrow showing where to connect things.
has potential but as it is now, it is not fun. tool tips of what cards/enemies do are really slow. i customize my deck but on game over i lose my customization. running out of cards happens too often, need a way to hold more cards or reshuffle.
Thank you for your comment. I'll be working on the explanations, especially about the "flee" mechanic, which let you leave a battle and come back with your full deck, but seems way under-exposed. I'm also working on an alternative mode for those who hate losing their progress, but it won't be available immediately. Don't hesitate if you'd like to propose anything. Thanks again. :)
on my last comment, i see the ( ) when i can start earning, so maybe put a negative in the ( ) to show some sort of counter, like if i reset at 200, then the counter would show (-200) and i can see when i will get + amounts
i reset and my dubloons are staying static, i assume i have to get back where i was to earn more? can you show a counter in ( ) next to it so i know when i will reach that amount and will know when i can start earning them again?
Look to see if the upgrades are colored in or not. Thats an indication of whether they are affordable