your balance spikes pretty heavy to advance the more i play. it goes from minutes to smash a rock to hours to days way too fast. If i have to wait a day to smash a rock, i'm probably just not going to play anymore.
Each rock is essentially 10% longer than the last to smash. Unlocking characters is a huge increase in coins as well as upgrading speed/power before afking. I'll be watching the data and if needed I'll tweak the numbers though. Thanks for playing.
My first thought is that that just makes losing not losing anymore. A losing chest is then worth a part of a gem. I'm tracking info and looking at comment/reviews though so if needed I will adjust the ratio or implement something like you've suggested. Thanks for playing.
Spoilers* for construction and end of the line levels.
Construction, they will kill themselves over time, just build a maze
End of the line, advance the stages at the very start for lots of extra money.
having trouble with ghost levels since i only have one ghost buster hero. The main problem is not knowing what towers can or can not hurt certain enemies. there is no way to tell for sure, can you add a way to see what towers can hurt what enemies? another example i unlocked a flak tower 2, with gold, but all it says is better than the first one, but i have no idea what enemies it can hurt, since i never saw the first one.
In regards to the vague tower description issue, this is something I thought I already addressed, but I must have missed some. Thank you for pointing this out, it'll be fixed. And I will look into getting a better enemy/tower correlation shown. Thanks!
for your list, when you advance all the mobs, they still come out one group at a time, which is probably ok for lag purposes, but then the x3 button disappears after advancing the last mob, so i can't speed up at that point. can you put the x3 speed up somewhere else?
This is also good feedback, thanks again Fuzzyfsh! Just a heads up, you can still toggle the x3 speed-up via hotkey regardless of whether or not the button is present.
how to play: buy a banner(middle button) or some souls(right viking button) to start. fight and then click any card that is not a spell, this gives you units to over power the enemy, spells are bad at the start. as you fight, the three icons on the left will turn white, click to level one up. as you fight you earn enemy weapons, when you finally die, click the cup(right of the fight button). this is how you turn those enemy weapons into souls. once you click start, left click and hold the cup and drag it to the falling weapons to collect them. once all weapons have dropped, right click to exit. spend you souls on new cards, banners, and the viking helmet(this is like your hp, which you need to survive longer). i would buy cards as you can afford it, there are no repeats, so every time you get something new.
Auto-clicks from the automation menu do match the game speed, but I am assuming you are taking about the auto-clicks from button right below bought upgrades. This one does not match the game speed as it is supposed to represent the clicking of a person, and that is not effected by the game.
seems like when the two ships overlap each other, which should be impossible, why don't the ships both blow up? anyway, at that overlap point, the missiles can penetrate your shields. cause a ship with no lasers should not be able to hurt me until my shields are down, but this is not the case.
soko or sucko? game play is way too slow with one click at a time. need a way to mute sound. if movement was not too slow, i would love to explore the game more.
would be nice if you could show our rating as we play, now that we have to get a B rating, it sucks to keep getting C rating cause we have no Idea how you score our tries.
with all these bugs, you really should have made a forum area in kong, so we could post them. having to make 100 comments gets old, and guess what, yep a bug, when you make a comment, the game breaks.....
That is a problem. Maybe I should warn people before they want to kill their last male or female. But you can still get them from the tavern, just takes time.
Planning to add stats fairly soon.