Looking through the comments, I noticed that a few people said to break your combo after getting a 50 kill combo. I suggest otherwise, for good reason. A string of 50 kills repeatedly gets you 15 coins at a time. However, a single 150 combo will get you 50 coins, and it only goes up. My record is a little over 1000, and I was getting over 100 coins per additional 50 kills in that combo.
Whatever your stratagy is, DO NOT use the Killing Moon if you plan on creating a Zerg Rush deck. You will start creating a bunch of glitched monsters that are completely useless (they are the monsters listed above).
Strange, when I play The Killing Moon (or if Martoo does), sometimes we get these people that just do nothing but stand there. That's it. They have the HP and Defense of Skeleton warriors, but don't have any of the other stats.
Is it just me, or does every 8 card pack contain a legendary or rare card? I've gotten only 4 packs, and they contained Jim (Legend), Red Ninja (Rare), Demon Knight (Legend), and Coin Purse (Rare).
Archers may seem overpowered, but my Red Ninja can single handedly kill 15 archers. It was an amazing sight. He dodged every arrow without fail, and even scored critical hits frequently. His foot speed is 9, and his attack rate is twice that of an archer's.
Sometimes the simplest setups are the hardest to beat.
4~c_k:733.35,373.35|w_i:626.7,360|w_i:583.35,361.65|w_i:598.35,353.35|w_i:615,355|w_i:566.7,361.65|w_i:643.35,371.65|w_i:660,363.35|
PEOPLE, the actual game won't be like this. If this follows the previous game, then this one will be more like a platformer. This is just a poorly executed flash version of the game.
World rating system is a good idea, but 50%? Why? There's quite a few worlds that aren't that great, but would probably get over 50%. 70% is more reasonable in my opinion.
I never said what you must drink.