@riferimento: I've had the same problem as you and i thought i lost some cash as well.... but really all the problem is is that the previous upgrade screen didn't close properly. I noticed this when when i clicked an upgrade that i didn't have enough money for, and the screen closed, revealing my true cash amount ( Minus that spent on the upgrade ). Hope this helps.
Spoiler alert!!!!! Do no abuse if u wanna actually enjoy the game.
It is possible to use mine's and other stuff in one level, and have there effect be useful in another level. for example: go to level 6, blow some stuff up and quicky go to the level select screen and pick a level u might be having trouble with.... and effects from the various bombs will not be removed from the screen when changing levels, so its possible to destroy things in a level with out even clicking. P.S. : the effects only carry over as the various bombs are blowing up.... and wont work unless your timing is right.
I gotta say, this has been one of the best unity games that i have played so far. While it is only a trial, it is very well done, and it runs incredibly well for a 3D game, as the lag was virtually non-existent. Cant wait to see the full version, and any other works that Sophie has to offer.
Great game.... but to glitchy. So, 3/5. I'm giving it a 3/5 because the glitches aren't just a annoyance, but they are actually keeping me from completing the game. 1) Many levels have me fall through the floor, into areas where i am unable to escape. 2) On more than one occasion, i have not been able exit the level.... on its own, not so bad, but with glitch #1, forces me to reload the game. 3) Many enemies also fall through the floor, which prevents me from unlocking them. This is obviously not as serious.... but still annoying. when these are fixed i will complete the game, as i do enjoy it when it works.
Since everyone is complaining about the base being invincible when the flag ship appears, maybe some alterations should be made. However, rather then keeping the base normal through out the entire battle, as many people have suggested. I think it would be more appropriate to make attacks go through the base like in "Black Navy War", until the flag ship is destroyed, so as to prevent the base being destroyed quickly after the flag ship appears. Still great game 5/5. Loved the first one as well.
Great game, but either needs a button to delete progress, or should let people play through the levels in the proper order after they have been completed. It's somewhat annoying that after my brother played it, i have to select every level i play manually because after i beat a level it brings me to the hardest level available. Still, 4/5.
@vievioora good job with all that math, but you made one mistake in your calculations. One hour is not worth $4.88 because that would only add up too 10 and a quarter hours. Its actually 4.88 hours is worth one dollar. 244hours / 50$ = 4.88 hours/$
has any1 else encountered a glitch on level one where during the revenge wave, about 10000 of every unit is spawned by the enemy. Cuz i have, and i almost S--t my pants.
@jacktheripper you cant go through the electric water yourself. when u kill the zombie you still cant go into the basement if you didnt remove the fuse. odds are you did.