Nicely put together, but too predictable & repetitive. And the alien's firing pattern is way too predictable. Too easy to avoid getting hit. Got bored...too bored.
foolishfool...To make a gang you need 1601 kills (mildly challenging), $50,000 (easy), and you need to find an empty gang slot (not gonna happen). Cheers! xD
He's already said what he could about the adobe problem on his site, here:
http://www.benoldinggames.co.uk/benoldinggames.asp?SiteID=11&SectionID=0&PageID=346&ForumID=5&TopicID=317&p=1
Took like 10 minutes, and it fixed the problem for me.
Call me naive, but I'd be surprised if a hitman didn't own a pistol with a silencer. I can understand adding something new to the game, just didn't care for the knife portion. To me, it doesn't belong (kinda like how elevators don't belong in outhouses). Also, I'm amongst those that preferred version 2 to version 1, so I really miss the shop. 3/5, and *not* favorited. :(
For those of you having trouble with the first Epic Boss: You need to be like level 23+, you need a 10 or so towers near the start point with a bunch of pure gems lvl 4 or better. Put at least a dozen trenches in the area. Try to have several purple (armor reducing) and several cyan (shocking) gems. It'll probably take a couple tries. Build up your mana pool to live through him completing a lap. If the boss is low health (red), use your tower gems as bombs to try to finish him off. Good luck.
Very well put together. Would be an excellent time-waster if not for level 5. I'm all for making things challenging or tricky, but adding Wind was not the solution...a great game ruined. Pity.
I've played this game countless times during which I've caught every purple and every yellow while missing every red and I still only get a multiplier in the 60's, so I can't even sniff 2 mill points. Entirely too many yellows must be appearing outside the playing window or something. Very frustrating, and beginning to ruin an otherwise extremely well done game. ><
While I really enjoy playing Call to Arms, I didn't enjoy this at all...exactly like how I didn't enjoy Achilles. Was hopeful when I saw the game's name, yet utterly disappointed as soon as I read the description. I'd much rather have found a new version of Warlords, not Achilles with a different paint job. Yawn.
Very nice to see that you added the API. Congrats on getting SandStorm selected for badges & a Challenge Card. One of my favorite games on Kong. Can't wait to see more games from ya!