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grey_wolf_c's Comments

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Impasse

Play Impasse

Jul. 10, 2011

Rating: 4

It'd be nice to have some ghostly or shadowy indication of the disappearing tiles. Having to virtually memorise the field in every level is really putting me off what is otherwise a very nice puzzle game.

Rocket Toilet

Play Rocket Toilet

Dec. 27, 2010

Rating: 0

This game has been done before, often better and by far less boring.

Demons Took My Daughter

Play Demons Took My Daughter

Nov. 20, 2010

Rating: -3

This is a problem that drags down the game, since after that, I simply forced went on to win every battle with that same combination (which costs less that 50, by the way, so the pride battle was just as easy). Without a need for adapting strategies, it looses much value as a TD. What do I suggest? Well, different deployment fields would be a start: i.e. not just the square. Maybe place unremovable blocks, or different deployment field shapes, or different demon portal positions. Enemies that feel more different might also help. I can't comment on the blocks since, except for the canon, which was a decent substitution of the piercing block, I never needed to try anything beyond slow-piercing-basic. Yours, Grey Wolf

Demons Took My Daughter

Play Demons Took My Daughter

Nov. 20, 2010

Rating: -3

Nerdook: I find this game a rather poor-to-average addition to TD games. Mostly, the strategy choices are very limited, since the game is essentially always the same. By which I mean: the differences between towers and the differences between enemies are too slight to make much of a difference. The limited amount of space in which to place blocks was also a problem. Early in the game I found a combination that worked well (essentially, placing a slowing block in the middle, and placing piercing blocks on both sides, shooting just above it), and that combination was enough to win the game, with little modification. (To be continued) Grey Wolf

Bubba Time (Final Release)

Play Bubba Time (Final Release)

Jan. 04, 2010

Rating: 0

MrOmose, german keybords don't have the 'z' key next to the 'x', making the game very uncomfortable to play

Pel

Play Pel

Dec. 06, 2009

Rating: 0

The game runs way too fast in a good computer, making it impossible. 1/5 for sheer bad programming.

Frontier

Play Frontier

Oct. 29, 2009

Rating: 0

This is a ridiculously buggy, simplified and boring version of caravaneer. 1/5, because for all their supposed effort, getting the achievements was like watching paint dry (not that I got the awards, Kongregate must have their hands full with reports of missing achievements...)

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