Christ, did you do *any* usability testing on that new UI? This is horrible! I don't mind new, but that one right out murdered the handling of the game.
Not finished yet (just entered the end of time) but here are some suggestions:
1) It needs more boom. Those are massively powerfull weapons, they should create a lot more explosions and scatter and everything.
2) Despite the fact that your backgrounds are very nice pictures, they get incedibly confusing with the matching foregrounds. It's quite hard to distinguish between enemy, obstacle and background which can get pretty anoying (and also quite stressful for the eyes)
3) It does get a bit repetetive since each world follows the same pattern (level wise) and has the same bosses. Same for the enemies. Did you try using different tint effects on them depending on the world?
That said, I think it is a wonderfull game with a really great storyline and I'll be sure to finish it tomorrow. If you do have the chance, I'd love to see a part 2 :) 4/5 Stars
Ok, so which boss glitch did you actually fix? fell through the floor 3 times in a row and it starts to suck...I really like the idea, but rather poor coding...or testing
ok, the game is not that bad, but gimme a god damned button to turn this stupid music off...really...and a time counter for the infinite mode would also be quite nice
Nice game, though it gets very repetetive after the first few levels because there's not much variation in gameplay.
And the action is a bit too slow in my oppinion...try to speed it up a little.
3/5 from me