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Nirvana Pilot Yume Promo

Play Nirvana Pilot Yume Promo

Sep. 04, 2017

Rating: 2

I'm going to put emphasis on critique as this isn't a complete product. Half of the game is spent loading. The ship controls are very slidy and the jumping is unresponsive after you have landed. You haven't shown any fun gameplay mechanics, the obstacles are all rectangles, and there's nothing visually interesting about the levels. I imagine since this is a visual novel, if you were to put emphasis on making the levels visually interesting then it might do better. Personally, if the environment were crafted from procedural raymarched signed distance fields, this would make me much more interested in this product. Good luck nonetheless.

Developer response from Dev9K

Hi! Thanks a lot for your feedback, critiques are very useful for us to work on weak spots :) In terms of mechanics, we are working on moving obstacles, explosive track areas and flickering areas. What do you think about it? And what addition would you like to see? Regarding the jump, the idea is that you can't jump continuously, otherwise you could just jump-fly over holes. How would you improve that? Maybe an animation of the ship bouncing when landing? Thanks!

Man or Monster

Play Man or Monster

May. 22, 2014

Rating: 924

i wish the surviving units would not just 'disappear.' I should be able to reuse them, especially the mines.

Effing Worms 2

Play Effing Worms 2

Jul. 03, 2012

Rating: 5135

Flying half-jet-plane-transformers, Nyan Cats, and bazooka men riding cows?! Count me in.

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