The last badge should really be an endurance one, or have the third one be a medium. I enjoyed playing it, but it gets repetitive even with a different class.
Math wise, speed seems to be the winner. As a Jugger, All +direct dmg increases the standard attack by 68% dps over no equipment buffs. All spell casting speed increases the dmg by 33%. Taking into consideration that you use other skills beyond the standard attack I'd say speed is better.
In gear choices, would stacking % skill decreases in speed and cooldowns be better than increase/reduction in dmg? At lvl 5 I'm seeing a cap of about -25% casting time with all the right gear, or +25 dmg (direct or not) Unless the indirect dmg increases each tick I think the reduction in casting time is better suited for all classes. I'm really just thinking out loud at this point.. Any thoughts?
Fact that it's a clone is terrible, but they say mimicry is the greatest form of flattery.. Regardless I can't even managed to make a maze on hard before I kick the bucket..
Tried to play it again, The interface is still unbearable. If the system will be a move/attack in one click, there has to be an undo, at the very least for non offensive moves. I've also accidentally clicked repair and then couldn't attack like I planned. The game play is fine but the implementation is terrible.
I can't stand the fact I can't unload a unit after moving or load a unit after moving. If you want to make an AW clone do what they did right and don't do what they did wrong. At the very least, don't do what they did right wrong.
In lieu of holding asdf down, hold them down then click on another window. The game then treats it as if you are holding down the keys regardless of what you do. Pressing the Keys again will stop this.