I somehow broke "CEO of Game Company" by equipping just Higher Chance of First Day DLC and Increase value of First Day DLC. It suddenly started spitting thousands of souls and dozens of levels/credit cards at me
I would think that % reduction should go before flat reduction, granted it doesn't have to but you get more overall defense if it does (unless you intentionally want less defense for the same numbers)
I like the idea of this game, wish you could put a cap on your population more definitely though so your people don't continue to starve themselves and then immediately overexpand over and over. Also please remove the "bonus years" and just leave in the fast forward button >.> I'm not paying $2 to be able to fast forward for another like 5 minutes, when I ran out of bonus years all motivation to continue playing dissipated
Hi, dev here. Yeah I wanted to add flexibility to the levels, there is couple of ways to pass many of them. It's for the player to figure out his own way, which - one way or another, is the right way :)
Love the game, but seriously need to buff the gold rewards from quests .-. I end up spending 20,000 gold fro a return of like 2,000... it's better than nothing but seriously not a big help at all and usually I'm going out of my way to do them
I wish we could have multiple custom sets to switch between, I have to go around changing my armor to get the right resistances many times a floor and it would be really helpful if that could be sped up, plus having it in a set would mean quick selling would be easier so you don't have to go find the stuff you sometimes equip vs always equip
A quick tip: There are 2 very useful skills to pick up early in the game no matter how you plan to make your character, they are 1) the heal spell (mp sink if nonmage, and max hp won't increase much so even without much magic still very useful, if mage then yay health) it costs 3 skill points to unlock (1 level) 2) the first large potion duration (costs 6 points, 2 levels) you also get a small duration on the way so it effectively quintuples all homemade potion durations, very useful for conserving ingredients
@Arendoor I'm pretty sure that if you clear a floor and then go back the stat gem spawn rate is very reduced, it was like that for me too until I got past the floor I had last made it to
Regeneration in general is your friend really, I'm past floor 60 with not a single point into magic at all (maxed out the bottom right and am far into bottom left trees) I have so much hp regen that most fights I end up with more hp than I lose, have over 40 hp potions sitting ready for the harder waves (nonmade) I have 1 mp regen also, for enchanting
Great game, might need some balance changes but the overall game is very light hearted and fun to play, definitely recommend. Can't wait to see if this gets badges! :)
Hmm kinda annoying how few speed upgrades there are, titans take forever to finish, and are currently ~90% of my income (t4 titan staff ftw) really wish they could drop their time down more but won't see that until 700 of em, which is still quite a ways off
Hi, dev here. Yeah I wanted to add flexibility to the levels, there is couple of ways to pass many of them. It's for the player to figure out his own way, which - one way or another, is the right way :)