Great improvements but seriously, 1000 in both smithing and enchanting and you only get a 50% chance to be successful in each? What the hell is wrong with that picture? And then you only get three chances to actually get the chance to do it before your pansy of an apprentice needs to take a break due to stress. Some different music instead of the same drone of "relaxation" music would be nice too. Maybe some for adventuring, some for battles, the rest for everything else.
If there's another version in the making, I would say to use some different music when encountering a monster. I do like the fact that you can continue your apprenticeship after they reach 18, but I wish you could have more than one apprentice a.k.a. save slots, instead of one at any given time.
I don't know about you (the creator of this game) but I've never encountered a tower defense game that gives you uberpowered turrets right off the bat.
Interesting concept, poorly executed. Units cost too much and are too weak to go very far, and you get very little money for the distance you do get.
It would be better if he actually did something like writhe in pain when you shot him or something, instead of just standing there and/or constantly dodging your shots.
The main gripe I have about this game is that I somehow lose health when I don't get hit by anything. I'm roaming through level 20, nothing's hitting me, suddenly my shields are at 50%. What in the hell man? A few more loadout choices would have been good too, it's almost impossible to have a proper loadout for any situation because most of them suck anyways. They either do little damage or the cooldown time makes them ineffective as you're being pounded on by hordes of bullets, rockets, bombs and somehow dragonflies.
It's a great concept and pretty fun, but I don't know what it is with you shooter developers and making enemies that shoot unavoidable waves of projectiles.
1002584 or something. Woo! But I really don't like the time limit, especially when it comes in later levels when you're up against almost all Santas which don't get auto-infected and kill every zombie you make in one shot even at max dmg resistance. Best route to take though? Dmg resistance, attack and infection chance.