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JackMcFist's Comments

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My Pet Protector 2

Play My Pet Protector 2

Jan. 24, 2010

Rating: 0

Great improvements but seriously, 1000 in both smithing and enchanting and you only get a 50% chance to be successful in each? What the hell is wrong with that picture? And then you only get three chances to actually get the chance to do it before your pansy of an apprentice needs to take a break due to stress. Some different music instead of the same drone of "relaxation" music would be nice too. Maybe some for adventuring, some for battles, the rest for everything else.

My Pet Protector

Play My Pet Protector

Jan. 08, 2010

Rating: 0

If there's another version in the making, I would say to use some different music when encountering a monster. I do like the fact that you can continue your apprenticeship after they reach 18, but I wish you could have more than one apprentice a.k.a. save slots, instead of one at any given time.

Anti-TD

Play Anti-TD

Jan. 07, 2010

Rating: 0

I don't know about you (the creator of this game) but I've never encountered a tower defense game that gives you uberpowered turrets right off the bat. Interesting concept, poorly executed. Units cost too much and are too weak to go very far, and you get very little money for the distance you do get.

Bullets

Play Bullets

Jan. 07, 2010

Rating: 5

Blargian, the ship is impossible to control

Elastic

Play Elastic

Jan. 07, 2010

Rating: 0

A very good concept, a little repetitive but it has the potential to be something amazing in future versions.

Shoot'm

Play Shoot'm

Jan. 07, 2010

Rating: 0

Misclicked. It would also be nice if the upgrades of the weapons actually served a purpose. Faster fire rate, bullet speed, -something-.

Shoot'm

Play Shoot'm

Jan. 07, 2010

Rating: 0

It would be better if he actually did something like writhe in pain when you shot him or something, instead of just standing there and/or constantly dodging your shots.

StormWinds

Play StormWinds

Jan. 07, 2010

Rating: 0

You people...what the hell. Just because a game doesn't have badges doesn't mean it's a bad game. Seriously. Get over it.

Super Mega Ultra Battle Robot

Play Super Mega Ultra Battle Robot

Jan. 07, 2010

Rating: 0

The main gripe I have about this game is that I somehow lose health when I don't get hit by anything. I'm roaming through level 20, nothing's hitting me, suddenly my shields are at 50%. What in the hell man? A few more loadout choices would have been good too, it's almost impossible to have a proper loadout for any situation because most of them suck anyways. They either do little damage or the cooldown time makes them ineffective as you're being pounded on by hordes of bullets, rockets, bombs and somehow dragonflies.

Madness interactive - Next-Gen mod

Play Madness interactive - Next-Gen mod

Jan. 06, 2010

Rating: 0

Interesting mod, but I gotta say, unless you're the guy who made Madness Interactive base game, it's not a good idea to claim that this is your game.

SkyFyre

Play SkyFyre

Jan. 06, 2010

Rating: 0

It's a great concept and pretty fun, but I don't know what it is with you shooter developers and making enemies that shoot unavoidable waves of projectiles.

Elona Shooter

Play Elona Shooter

Jan. 06, 2010

Rating: 0

What this game needs is a pause function.

IncrediBots

Play IncrediBots

Jan. 05, 2010

Rating: 0

There's no sound...

Infectonator : Christmas Edition

Play Infectonator : Christmas Edition

Jan. 05, 2010

Rating: 0

1002584 or something. Woo! But I really don't like the time limit, especially when it comes in later levels when you're up against almost all Santas which don't get auto-infected and kill every zombie you make in one shot even at max dmg resistance. Best route to take though? Dmg resistance, attack and infection chance.

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