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Dungeon Defender

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May. 27, 2008

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Damiac i have some ideas for the money issue ;)

Dungeon Defender

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May. 27, 2008

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Thanks hungry. At present all minions have 1 special power, all heroes have 3 and all avatars have 3(unlocked as they level up for all the above). Hotkeys are on my list. Fullscreen is doable. Its a flash thing, not something I have to do. I have seen websites where the game runs in full screen already.i I know you can zoom but there is evidently a way to full size it too. I can look into peons. They mine the closest rock to them that is marked.

Dungeon Defender

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May. 26, 2008

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Thanks for the comments pieces and radec. TO address you comment about unit info. I could put it on my site. I have been advised against massive text data in tooltips as its unnerving to more casual players. When i get a chance I can do a more detailed write up of the units on there. I might be able to put some sort of seperate dictionary for units or something in a future version.

Dungeon Defender

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May. 26, 2008

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Hey damiac, check our whispers ;)

Dungeon Defender

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May. 25, 2008

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pyro, each guy has 3 special abilities. They are all automatic though. Mouse over the details when you select your hero to see which you have. They unlock as you make levels.

Dungeon Defender

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May. 25, 2008

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PS there is no timestamp on these chats so how would i know when the next 10 minutes was ;)

Dungeon Defender

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May. 25, 2008

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Hi danielhead!

Dungeon Defender

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May. 25, 2008

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If anyone has any ideas to increase the viralness\instant gratification of the game, whisper me.

Dungeon Defender

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May. 25, 2008

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Thanks for all the praise guys. Looks like the rating on this is climbing nicely! I have read all the suggestions. Some are doable in the next update some are too big for that. Have fun everybody.

Dungeon Defender

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May. 24, 2008

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The api is implemented. Badges will be comming sooner or later.

Dungeon Defender

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May. 23, 2008

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Here is a sneak peak of something exciting in the next version. Saving item and level with no level cap. Yeah that means you can compete to see who can get the highest level. Why would you need a level 40 guy? Infinite mode anybody? MUHAHAH

Dungeon Defender

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May. 23, 2008

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There will be an upgraded version. depending on the success there will be a sequel too. I have some players picked to help with the upgraded version to get larger acceptance from the players. Hopefully it works out.

Dungeon Defender

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May. 23, 2008

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I plan to do a big content patch in a like a month or so. It depends on how long it takes me +how busy real life is.

Dungeon Defender

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May. 23, 2008

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Thanks for the feedback guys. I liked the idea of some carry over bonus between character classes. I am going to start on an enhanced version shortly and it will haev a lot of the things people have asked for. The graphics though. They are already very high budget for this type of game and I cannot afford to spend a ton more money on them. I am also somewhat suprised at how much people don't like them. i love the final fantasy look and feel.

Dungeon Defender

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May. 23, 2008

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Cadfan I added that to the tutorial on map 2. Brother rool. Its not bugged. Avatars are on a different mechanic then everybody else. Normal units when they perform an action etc they enter a cooldown period where they cannot move. Obviuosly if this happened to yoru avatar it would be really annoying because you would be stuck. Avatars have a reverse cooldown. How it works is they can always move. Once they perform an action they cannot do another one until they stand still for their cooldown length. The icon represents you not being finished with your cooldown. The upshot of this is you can move instantyl after performing an action unlike normal units. Long winded that one :)

Dungeon Defender

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May. 23, 2008

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Damiac:Pets and broken up elementals are on a hunt AI so they are on their own path. I didn't plan for them to smash buildings but it sorta happens on its own heh since they path to ranged units that are off the normal treck.

Dungeon Defender

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May. 22, 2008

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I will probably change talent resets. I like damiac's idea. I am swamped with distributing my game atm but I will look into that after im done.

Dungeon Defender

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May. 22, 2008

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Hey valenwood and mattX. You want the gui(non map) portion bigger? Like the right side controls? If i do that I have to make the map smaller. I am at the recommended limit for flash game size (700x500). I would have to move to a scrolling interface to let you have bigger monsters\gui

Dungeon Defender

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May. 22, 2008

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Thanks for all the positive feedback, damiac that made my day ;) I have no control over badges fyi.

Dungeon Defender

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May. 21, 2008

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crazygamer, they can summon ghosts with the talent which are even better ;)

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