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Dungeon Defender

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May. 21, 2008

Rating: 0

true purple the red bar is the lairs population. Full bar means all its minions are alive. Empty bar means they are all dead. They dont have to be inside the lair to count as alive.

Dungeon Defender

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May. 20, 2008

Rating: 0

farwalker. They explode hurting enemies and transfering that to nearby friendlies as healing radius:50 dmg=str*2 all creatures are healed each for all damage dealth. prob ends up being a complete heal

Dungeon Defender

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May. 20, 2008

Rating: 0

Sell values fixed. Items will carry over in sequel

Dungeon Defender

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May. 20, 2008

Rating: 0

Hey all. these updates are in. I am going to post this game to the rest of the world tommorow so please try out the new build and see what you think. Whisper me any feedback! Thanks

Dungeon Defender

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May. 20, 2008

Rating: 0

Lich area effect radius is 40 pixels, the talent adds 20%

Dungeon Defender

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May. 20, 2008

Rating: 0

I made it not target peons and avatars as suggested

Dungeon Defender

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May. 20, 2008

Rating: 0

Im gonna put up a new version in a minute. The holy nova radius has been turned down quite a bit.

Dungeon Defender

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May. 20, 2008

Rating: 0

true purple. Each stat has a tooltip that explains it. Almost all the ingame help is in tooltips.

Dungeon Defender

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May. 20, 2008

Rating: 0

Seanus: Do you mean dungeon keeper? I have never played dungeon master. I highly doubt my maps have the same name and layout as that game.

Dungeon Defender

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May. 20, 2008

Rating: 0

redbull on easy you should be able to win with just a good cluster of melee taking the hits while ranged guys deal the damage.

Dungeon Defender

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May. 20, 2008

Rating: 0

the eye of the tiger, dont forget heroes are stronger then monsters :) thats why you have a bold party of adventurers that slaughters an entire dungeon full in every game :) So your monsters are not supposed to be able to beat everything 1-1 all the time. It depends on a lot of things.

Dungeon Defender

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May. 20, 2008

Rating: 0

Hey guys, i know most people prob wont even see this but its worth a try. If you say its too hard or too easy(i get about 50/50) please say which difficulty and how far you to got too so i can haev an idea of what people are doing.

Dungeon Defender

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May. 20, 2008

Rating: 0

see the updates list jagboy77

Dungeon Defender

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May. 20, 2008

Rating: 0

The music boosts the filesize quite a bit. Just the three i have in there now make up more then 50% of the file size. I dont want to have long load times. I could maybe put in one more. They are compressed mp3s down to a very low bitrate too.

Dungeon Defender

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May. 20, 2008

Rating: 0

I have been informed that badges will be made for this game by Kongregate. So please be patient while they do that. Its not me that has to make em.

Dungeon Defender

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May. 20, 2008

Rating: 0

Correction now graphic->no graphic

Dungeon Defender

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May. 20, 2008

Rating: 0

wormeh ill look into that. Farwalker fan the cloud should increase the area effect of the attack. Since there is now graphic for the actual area effect you cant see the change, but it should be hurting guys farther away from the impact point.

Dungeon Defender

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May. 20, 2008

Rating: 0

I looked into theifs luck(the rogue power) and it is indeed a bit much. It has been reduced to half as effective as before.

Dungeon Defender

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May. 20, 2008

Rating: 0

Anti spawn camping code in as well as the story on the map. It had been accidently not showing all this time

Dungeon Defender

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May. 20, 2008

Rating: 0

Are you sure you didn't die scratchy? I need to add a gameover screen.

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