I totally give up. I even tried to use a combination of cripple, shatter, and break and keep him either stunned or slowed at all times. However, even when he is slowed with cripple, he still manages to do two hits in a role(one dark omen and one attack that instantly kills someone). As soon as one person is died(even if it isn't me), the fight is pretty much over because it gets much harder than it already is and even regular attacks can damage my team faster than we can damage him. Not to mention his double attacks with dark omen can kick in any time again. Oh, and my level is the same as his and I have full assassin gear on, so I'm not fighting him when I am significantly weaker. 1/5 for stupid AI tactics and super difficult boss that I cannot beat even when following guides.
I still don't get how to beat Omen. All the guides say to stun him when he uses dark omen, but he often gets two turns in a role, which means he uses it and kill one of my guys before I can even act. I also try to keep him stunned at all the times, but even with break and two shatter bolts equipped, I still couldn't do that because of the long cooldown.
I don't know about the evenly leveled up button, but I do have a button a "purchase up to the next perk" button on the works (it's going out with the next major update).
I'm surprised the comments section aren't full of hate comments bashing the Pay-to-win system and Kong badging garbage games. Maybe this game might actually be not bad.
The reason why over the years, 5/5 becomes 1/5 is every challenge pretty much requires darling, and I have the worst aiming skill every, even with Level 3 building, it helps nothing. Many of these challenges cannot be won even when I follow the guides, even when I have double cash.
I hope there are some kind of upgrades that automatically kills those flying monsters: It takes many taps to kill them, and they keep on appearing. Although, if their presence do not hinder my progress(i.e. killing them gives rewards but not doing so provide no drawbacks), then I guess it's a way to award active players.
Yes. A lot of idle games have active/passive skills which I'm trying to add into the game. The monster rewards scale though based on your total click/idle dps, so it's very worth it to slay them.
I hope this game doesn't mess up the probability, just like almost every single game ever. I have rage-quit on so many games because of that fake chances. For example, when you keep on failing something that has over 90% success rate, you know that rate is fake. When it happens twice or even thrice in a row, you might get pissed enough to consider rage-quitting.
In the trophy's page, it will be great to add a button to see how much trophies I can get if I graduate right now. That way, it saves time from moving back and fourth the main page, graduation page, and trophy page. Or, even better, right on the main page, next to the soda, have an indication of how many trophies I have right now, and then in brackets how many I will get if I graduate right now.
Actually, I think I made it too complicated. Just a 'buy to the next perks ' should suffice. As long as it shows the price, then I can compare and choose the cheapest perk to buy.
Fantastic! However, it would be even better if you do what the crusader lost idol game does. Instead of adding X50/ X25, etc. It would be more convenient to add to up to X50/X25,etc. For example, if my level is 147, and I click X50, instead of making it 197 with first click, and 247 on the second click, make it to 150 with the first click, 200 the second click, 250 the third click etc.
Lord Artsotzkan thinks same.