I found it hilarious how the 'busy reloading' and 'fully loaded' debuff and buff can be active at the same time, but it does add quite a bit of challenge. Should I attack, or defend?
By the way, I was totally just kidding. Even with a 59% hit rate, I still shouldn't miss 5 times in a row. A 50% chance, in average, should be a hit every other shot. My point is, most games are horrible when it comes to probabilities, and this game is among the worst ones. The only good games are when there are no chances involved(or if you actually manage to not screw it up, which I seldom see). You should always hit your enemy, the quests or crafting items or whatever ,should be a 100% success rate, as long as you fulfill the requirements. The difficulty should come from having the correct tactics to overcome enemies' defense or resistance , and obtaining the requirements to complete quests, not on luck.
I have rage-quitted several games, and almost all for the same reason: probability. Whether it is the chances of hitting an enemy, % of success rate of a quest, a common trait among games is that the chances of failure is much higher than expected. When you fail something at over 90% success rate, you get pissed. When it happens twice in a row, it is almost enough for me to rage-quit. However, with this game, I have found a way to avoid this: I always use heavy attack. If I miss several times with a 59% hit rate, I won't get mad af, but if i do with a 95% one, I most certainly will!
If weapons and armors say they add some stats permanently, does it mean it works even when it is not equipped(i.e. all weapon stats stack)? since it is permanent?
Should be there now.